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How WASD became the standard PC control scheme (2016)

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Re: How WASD became the standard PC control scheme (2016)

#51

Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!

> Yet ESDF is objectively better [...] crouch is A!

I think you've forgotten the hardware limitations (rollover/ghosting) that usually made it objectively worse instead, where "A" often wouldn't behave the same as ctrl or shift when multiple keys are being held down.

Being able to strafe while holding crouch is a handicap.

Re: How WASD became the standard PC control scheme (2016)

#52
post #44
post #37

Earlier quoted context omitted.

For run'n'gun games like Quake, nothing really but for games with more controls like ArmA or Tribes those extra buttons come in handy. Shield, nade, lean left/right, use item, etc.

Weapon switching is a big part of competitive Quake. Easy-to-reach weapon keybinds give you an advantage.

Sure but aren't they all on the number keys?

Re: How WASD became the standard PC control scheme (2016)

#53

Dark Castle, released on Macintosh in 1986, had ASDF movement and mouse for aiming.

Err, ASDF? What did the "F" key do? I think it used WASD, and was probably one of the very first games that did. Screenshot: https://www.mobygames.com/game/110/dark-castle/screenshots/a...

Re: How WASD became the standard PC control scheme (2016)

#54
Back when I'd game I'd use the actual arrow keys (the one close to the numpad) and the keys around it. WASD and ESDF are both poor attempts at mimicking the actual arrow keys cluster (imitating the inverted 'T' of the arrow keys cluster). My keyboard would be in diagonal on my desk (as opposed to parallel to the monitor). I've seen some pro-gamer, back in the days, use the same setup. And, no, I couldn't type to chat this way.

ESDF at least as the excuse that 'F' typically has a little nub on it and that it's the natural position for touch typists. WASD: it won but meh.

Re: How WASD became the standard PC control scheme (2016)

#55

Back when I'd game I'd use the actual arrow keys (the one close to the numpad) and the keys around it. WASD and ESDF are both poor attempts at mimicking the actual arrow keys cluster (imitating the inverted 'T' of the arrow keys cluster). My keyboard would be in diagonal on my desk (as opposed to parallel to the monitor). I've seen some pro-gamer, back in the days, use the same setup. And, no, I couldn't type to chat…

> imitating the inverted 'T' of the arrow keys cluster

Tangentially: There were a few Microsoft keyboard models where they arranged the arrows in a diamond, which was uncomfortable heresy of the highest order.

Re: How WASD became the standard PC control scheme (2016)

#56
Back in the early 90s, WASD was sitting the furthest from the arrow keys. Me and a friend would both sit behind the computer, playing a multiplayer game (Wacky Wheels, at least). We could sit next to each other. The person with WASD was at disadvantage because we were used to arrow keys, and the person who sat behind arrow keys had an easier view on the (CRT) screen and far our small hands the WASD were further away from the table, so the right side was all in all way more comfortable. But there was one caveat. To drift, you'd push space bar, and you could smash that space bar to make the other person go drift, meaning (it did a 90 degrees) you could time your shot with it. I'm sure with single player, space bar was used to drift. So I assume it was also like that in multiplayer, but I am not sure for which player it was set up. Because some games changed the layout in such a way that the keys of one player were more near each other, and the keys of the other player as well. Instead of merely adding the other keybinds, they'd say OK you have insert and del as keybinds instead of ctrl and alt. That type of stuff.

Later on, we got a mouse (or, well: to be honest I already had one but it wasn't used as much as in later days), and the mouse was easiest to use in the right hand. So in the Windows 9x era (or well, even DOS, as Dune 2, C&C, WC2 I played in MSDOS) the mouse would be at the right side. And then you would use keybinds / choring with the left hand mostly. But the right side was using the mouse. Especially in 3D FPS this would turn out to be ace (such as Quake 2). Plus, also, the most weight on typing is on left qwerty hand. So the movement with one hand typing while keeping using mouse (small amounts of typing) is easiest from left hand being on left side of qwerty keyboard.

Re: How WASD became the standard PC control scheme (2016)

#58
post #10

https://www.quora.com/What-is-the-origin-of-the-WASD-control... I was going to say CP/M, myself.

The person answering apparently never saw the ijkl or ijkm controls for games (which were popular on the Apple ][ since (a) the Apple ][ didn’t have arrow keys beyond left and right and the rarely seen joystick for the Apple ][ was kind of janky since it was a pair of analog inputs rather than the essentially arrow-key replacements typical of most joysticks of that era). I don’t know that I ever saw jkl;, although I’m sure it existed.

Re: How WASD became the standard PC control scheme (2016)

#59
post #24

Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!

You could also just find a way to rebind caps lock, which would accomplish more or less the same thing.

This is exactly what I've done -- Caps Lock is another control. I find I don't use it much for typical keybinds, but very heavily use it in games.

Re: How WASD became the standard PC control scheme (2016)

#60

Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!

Shift is can be another interesting key to hit. Many non-US keyboards have an extra key between shift and z (or whatever letter takes to place of z in a particular region. Not only are you reaching further to hit the shift key, but the size of the target is not much larger than a normal key.

In countries like Canada, life is even more fun. Most keyboards are of the US variety, yet many laptops come with the multi-lingual variant. Better get used to two keyboard layouts if you're using WASD with shift/control.

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