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How WASD became the standard PC control scheme (2016)

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Re: How WASD became the standard PC control scheme (2016)

#2
does anyone have links to a canonical implementation of modern-style first person controls? I’ve been looking into this recently (both the WASD+mouselook PC version and the corresponding dual-stick console/touch version) and the closest I’ve found so far is ID’s cl_input.c [0] (used in quake, half life, etc.)

[0] https://github.com/id-Software/Quake-III-Arena/blob/master/c...

Re: How WASD became the standard PC control scheme (2016)

#3
Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A!

Yes, this is a very tiny hill on which to die on, but it's my hill!

Re: How WASD became the standard PC control scheme (2016)

#4

Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!

And what a hill at that!

Re: How WASD became the standard PC control scheme (2016)

#5

Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!

The Tribes series showed me the based way of ESDF enlightenment.

WASD is for peasants.

Re: How WASD became the standard PC control scheme (2016)

#6
IMVHO it became a standard because of mere habit and lack of variety in keyboards space. Most "gaming keyboards" are just variant of a classic PC keyboard with aesthetic elements, "very different" keyboards, let's say a Kinesis Advantage for gaming explicitly targeting gamers essentially does not exists.

We have lost many interesting aspects of keyboards due to this lack of variety and substantial interests in design better tools, one for instance the parabolic layout meaning instead of having a flat base with various profiles in the keycaps having all keycaps of the same height but a curved profile under the switches allowing free movement of every keycaps. For some languages we have dedicated layouts generic and better, none essentially took of. We might have many functions keys, the IBM battlecruiser offer 24 functions keys since decades, but most prefer selling small keyboards at hyper big prices stating they are nicer because they are small with less keys and most people believe that's better having gazillion of layers and combinations to remember instead of moving hands a little bit and so on.

That's is, not much of a fancy story.

Re: How WASD became the standard PC control scheme (2016)

#7

Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!

So what exactly do you need the QAZW for? With WASD you still have TAB, CAPS, tilde and SHIFT available. Also, crouch is Q, jump is E.

Re: How WASD became the standard PC control scheme (2016)

#8
post #6

IMVHO it became a standard because of mere habit and lack of variety in keyboards space. Most "gaming keyboards" are just variant of a classic PC keyboard with aesthetic elements, "very different" keyboards, let's say a Kinesis Advantage for gaming explicitly targeting gamers essentially does not exists. We have lost many interesting aspects of keyboards due to this lack of variety and substantial interests in design…

[deleted]

Re: How WASD became the standard PC control scheme (2016)

#9

Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!

I have large hands. Left control is the natural resting place of my pinky, while reaching A from an ESDF rest requires I adjust my whole hand to scrunch my fingers closer.
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