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Stop Destroying Videogames – European Citizens' Initiative

citizens-initiative.europa.eu

91–100 of 146 posts

Re: Stop Destroying Videogames – European Citizens' Initiative

#91
post #30

Earlier quoted context omitted.

I was asking for examples of where a game is unplayable. I know that there are games that only phone home or require an online connection to play online like Kingdom Hearts (which is particularly frustrating on my steam deck). That part of this I am not disputing. From the way this is written it sounds like this is a big problem that keeps happening for single player games, but I am struggling to find a ton of exampl…

The poster answered your question. The game is unplayable without an internet connection - it refuses to start. In spite of the fact that the internet connection is only used to provide optional content, without an authenticating server this game which is otherwise fundamentally a single player, offline game will not let you play it.

No they did not as I clearly stated the distinction in my response.

> The game is unplayable without an internet connection

That was not my question. It is still actively playable. I even gave an example of another game that I know in that situation clearly showing that I do in fact know of games that work this way and I have had my own annoyances with them.

My original question:

> How many games actually only phone home and have been rendered unplayable for that reason?

Unless I am mistaken, that game is in fact still playable.

As it is currently written this petition does nothing about that. It is not banning phoning home, just that a patch is required if/when you shut down your servers. It is talking about games that did not get that patch.

They provided an example of a game that could fit what this is proposing to stop in the future, but does not fit it at the moment.

Frankly I would support a ban on phoning home, but that is not what we are talking about.

See my other comment to the person that mentioned NFS Underground, that is an example of a game that fit the question I was asking and this petition.

Re: Stop Destroying Videogames – European Citizens' Initiative

#92

Earlier quoted context omitted.

Your response was to me and yet I hadn't made any analogies to life saving medical devices. I wasn't using the example of dumping waste in rivers to illustrate an equivalence in severity with the video game issue. I was trying to show that drawing a distinction between forcing someone to stop doing something and forcing someone to do something is nonsensical in this context.

> drawing a distinction between forcing someone to stop doing something and forcing someone to do something is nonsensical in this context My interpretation of your argument is as follows: "Because we already have laws to mandate people to do things, saying it's bad to mandate people to do things is nonsensical." I disagree, I think it's bad we have to mandate people to do things ever but in certain situations we sho…

> "Because we already have laws to mandate people to do things, saying it's bad to mandate people to do things is nonsensical."

That's not my argument. My argument is that it's wrong to claim this law is different from any other type of law in that it requires people to do additional labor. Unless a law literally has no requirements (is that even a law?), it has to require some people to do additional work.

> I think it's bad we have to mandate people to do things ever but in certain situations we should do it because the alternative is terrible.

Many of us do think it's terrible for people to have a product they paid for become inoperable because a company decided they would take their authentication servers offline without releasing a patch first. This erodes consumer trust and can lead to a market of lemons.

> Also keep in mind, we are talking about video games

We're talking about laws, which are serious things and deserve serious discussions. The proposed legislation is likely a test balloon for other consumer protections, so reasoning through the effects is a good exercise.

Re: Stop Destroying Videogames – European Citizens' Initiative

#93
post #82

OK as usual there's a ton of misunderstanding on this issue so I feel the need to summarize it: The goal is to require publishers to leave the game in a working state when they end support. For single player focused games, this means removing the phone-home verification or drm so it can function offline. For multiplayer focused games, this means allowing users to run their own server. It DOES NOT mean keeping officia…

See this is why I made the comment I did, nothing that you just said is at all clear from the petition and as it is written it doesn't conform to what you are saying here. > For single player focused games, this means removing the phone-home verification or drm so it can function offline. I really doubt that anyone would dispute that. If we are only talking about that, its just fine. > For multiplayer focused games,…

WoW only charges the base monthly subscription fee for 90% of the game, you don't actually buy the game+old expansions. The very newest expansion costs something, which could be tricky to fit into the law criteria, but everything else is included with the monthly bill.

For GW2, any new regulations would apply normally because you bought a product(the game), not a service(a subscription). So yeah, they'd have to let you host a sever when they shut official servers down.

Completely free games don't apply because... they're free. You have not entered into a legal contract with the publisher because no money was exchanged. They're not obligated to keep supporting a free product.

If you thought the wording on the petitions is confusing, you might want to tell the guy behind it directly. ( rosswscott at google's mail service). It was actually revised by... probably many people and some things may have been lost in repeated edits.

(I can find a list of games that have been killed off. I'll have to reply to this later because I saw it linked in a video and I can't remember which one it was)

Re: Stop Destroying Videogames – European Citizens' Initiative

#94

Earlier quoted context omitted.

Stopping someone from doing something necessarily requires them to change their behavior. E.g. creating a rule saying you can't dispose of waste in a river forces people who were doing that to find another method of disposal.

Please stop with the analogies to life saving medical devices or polluting the planet with toxic chemicals. Not all situations are equivalent. It's obviously good to mandate that other people shouldn't be poisoned. That doesn't mean all mandates are good.

Okay, then consider implied warranty laws. If you buy an item and it breaks, there are laws concerning the implied warranty of merchantability, and the implied warranty of fitness for a particular purpose.

The government might require that certain classes of products, like a washing machine, or laptop, work for at least a given period of time.

If it fails, it must be fixed or replaced.

This is a legal mandate for the seller or manufacturer to provide labor, the cost of which is factored into the purchase price.

That sort of warranty mandate is close to the goal of this effort, and shows that the labor costs can be handled similarly.

That doesn't mean all mandates are good, just like how implied warranties are not unlimited.

Warranty laws are not fatal for small companies. They are fatal for companies that cut corners and abuse their customers.

Re: Stop Destroying Videogames – European Citizens' Initiative

#95

Common sense makes sense! I'd love to see something like this codified in to law. We need a complete rethinking of the actual terms, "buy", "own", "sell", and so on, so people can't use those terms incorrectly when they're technically just "renting". Case in point is "Redbox Revokes Access to All Previously Purchased Content After Bankruptcy": https://news.ycombinator.com/item?id=41076807 How many times has Microsoft…

I wonder if companies like Valve would have been as successful if they were forced to use “subscribe” instead of “buy”, “purchase”, etc.

Re: Stop Destroying Videogames – European Citizens' Initiative

#96
post #82

Earlier quoted context omitted.

See this is why I made the comment I did, nothing that you just said is at all clear from the petition and as it is written it doesn't conform to what you are saying here. > For single player focused games, this means removing the phone-home verification or drm so it can function offline. I really doubt that anyone would dispute that. If we are only talking about that, its just fine. > For multiplayer focused games,…

WoW only charges the base monthly subscription fee for 90% of the game, you don't actually buy the game+old expansions. The very newest expansion costs something, which could be tricky to fit into the law criteria, but everything else is included with the monthly bill. For GW2, any new regulations would apply normally because you bought a product(the game), not a service(a subscription). So yeah, they'd have to let y…

> WoW only charges the base monthly subscription fee for 90% of the game, you don't actually buy the game+old expansions. The very newest expansion costs something, which could be tricky to fit into the law criteria, but everything else is included with the monthly bill.

> For GW2, any new regulations would apply normally because you bought a product(the game), not a service(a subscription). So yeah, they'd have to let you host a sever when they shut official servers down.

That distinction doesn't really make sense. If your argument is to stop killing games, why do games like WoW get an exception? You still are loosing access to something you paid for, before you ever put in your credit card for a subscription. It's irrelevant how they bundle expansions or make some free later, if you were subscribed from the beginning you bought a lot of expansions and the base game.

To be clear here, I think its fine that GW2, Wow, and any online only game could shut down and you loose access to it. As a consumer you should well understand that some things are online only, it is built to be online and if the servers shut down you should understand that. If somehow we can make an exception that WoW is fine, clearly consumers understand online only games regardless of how it was paid for.

Not talking about phoning home, but an actual online game.

I just don't understand how you justify the distinction of how some online games are somehow different from others. It weakens the entire argument to carve out exceptions that have no basis on the underlying technology on why something isn't realistic.

> If you thought the wording on the petitions is confusing, you might want to tell the guy behind it directly.

It is less that it is confusing, my point is that is conflating 2 very different things.

Phoning home, and truly online games.

The reason I responded to you is you started your first post seemingly from a place of authority or understanding of this:

> OK as usual there's a ton of misunderstanding on this issue so I feel the need to summarize it:

That implies that you know something that we don't, further enforced by you mentioning things in your original post that is nowhere to be found in this petition.

If that is not the case and your original post was your own understanding of what is written but not from a place of having any additional information than that makes this conversation very different.

Re: Stop Destroying Videogames – European Citizens' Initiative

#97

My problem with things like this is that they mandate labor from others without compensating them.

Do you have the same problem with mandating labor if the mandated labor is related to obtaining some kind of certifications? Why or why not?

Re: Stop Destroying Videogames – European Citizens' Initiative

#98
post #96

Earlier quoted context omitted.

WoW only charges the base monthly subscription fee for 90% of the game, you don't actually buy the game+old expansions. The very newest expansion costs something, which could be tricky to fit into the law criteria, but everything else is included with the monthly bill. For GW2, any new regulations would apply normally because you bought a product(the game), not a service(a subscription). So yeah, they'd have to let y…

> WoW only charges the base monthly subscription fee for 90% of the game, you don't actually buy the game+old expansions. The very newest expansion costs something, which could be tricky to fit into the law criteria, but everything else is included with the monthly bill. > For GW2, any new regulations would apply normally because you bought a product(the game), not a service(a subscription). So yeah, they'd have to l…

>That implies that you know something that we don't, further enforced by you mentioning things in your original post that is nowhere to be found in this petition.

I "have additional information" in that I've watched the videos that have led up to the petition(s), and although the goals are stated within the petition page, it's more of a condensed semi-legalese which might be difficult for a random reader to extrapolate (and it may be too condensed).

>why do games like WoW get an exception?

Again, payed expansions for subscription games are a tricky area. If you bought additional content beyond a monthly fee, imo a good compromise might be issuing a refund within a certain time period. That's an issue for government to debate though. If I ONLY signed up for Wow's base subscription and bought nothing else, it's pretty clear-cut that I'm only entitled to service for the payed period and nothing else.

>If somehow we can make an exception that WoW is fine, clearly consumers understand online only games...

Most consumers clearly understand how a subscription works, that you stop paying and stop getting service.

Most consumers also understand that if you buy something as a one-time payment only, it shouldn't be taken away arbitrarily, this is how most multiplayer games have worked for the last... 30 years or so? If Wow's payed expansions get a pass here, it's ONLY because running a server might require unreasonable hardware for an individual (believe me, I'd prefer not to give them a pass).

Anyway, here's a list of fully-dead games on pc. This includes a bunch of F2P games, which may or may not be a subject of this regulation depending on the game specifics

https://www.pcgamingwiki.com/wiki/Category:Unplayable_games

And here's a list of physical-copy games that can be considered at-risk: https://www.doesitplay.org/index

Anything that lists "no" under offline mode is pretty much going to die, anything with "download required" is potentially dead unless someone figures out a patch when the server shuts down.

Re: Stop Destroying Videogames – European Citizens' Initiative

#99

Earlier quoted context omitted.

You probably pay a lot more for a pacemaker. Also, these kinds of analogies are not good arguments, pacemakers and video games are not in any way comparable. Pass this law, fine. Just expect to pay $100 for a game + a monthly fee to play it online

I am surprised this reply gets down voted because it is pretty accurate. Video game makers/publishers (I am one!) design and distribute games based on what they can make money on. People tend to be cheap about entertainment, particularly the biggest consumers who have more time than money. So they complain about free to play but probably download 20 free to play games for every premium one they pay for. It's their ri…

It's being downvoted because it's baseless fearmongering.

We used to buy games and get a server.exe alongside it! In my experience, the tide started turning around 15 years ago, every big release started getting infested with in-game payments, always-online components, and most titles took away our ability to self-host servers.

With those changes, their profits skyrocketed - but greedy bastards running the show never seem to have enough, so they kill unprofitable games to get everyone to move to their new product.

Personally I don't buy AAA games anymore - partially due to these hostile practices, partially because their creators have lost any semblance of taste. Indie games and smaller studios are still pumping out real gems that don't implement any of these predatory practices at the cost of $20-50.

Re: Stop Destroying Videogames – European Citizens' Initiative

#100

Earlier quoted context omitted.

No, it doesn't. Programs need to be designed to rely on specific servers, with specific DNS host names, checking valid TLS certificates. They can just as easily (and trivially, I should add) be designed to allow for configuration with other servers. If that's not desirable for a product because of the desire to make money, then allowing end user configuration should be something that comes with a fixed date (this pro…

> isn't considered "mandating labor" It isn't? Who doesn't consider that mandating labor? It literally is mandating labor. Also, why do you use the word facilitate? Obviously that's illegal, what you mean to say is actively preventing the use of for that purpose, which btw is not mandated, companies do it to cover their own ass when they have the resources to.

We "mandate labor" all the time, that's how the countless laws & regulations work.

- Providing warranty service is mandated labor.

- Going through workplace safety inspections is mandated labor.

- Getting your product certified by the relevant authorities is mandated labor.

- Following cybersecurity compliance regulations is mandated labor.

- Following proper food safety guidelines in a professional kitchen is mandated labor.

- Ensuring that your premises are accessible to the disabled is mandated labor.

There's nothing special about this case of "mandated labor". You don't get compensated for being "nice enough" not to defraud your customers. That's just your half of the social contract that allows you to participate in society in the first place.

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