That sounds ... hard. Especially as idiomatic Rust as written by skilled programmers looks nothing like C, and most interesting code is written in C++ anyway. Isn't it equivalent to statically determining the lifetimes of all allocations in the C program, including those that are implemented using custom allocators or which cross into proprietary libraries? There's been a lot of research into this sort of thing over…
speaking of hard, the DOE actually funds a project that has been around for 20+ years now (ROSE) that involves (among other things) doing static analysis on and automatically translating between C/C++/Cuda and even high level languages like Python as well as HPC variants of C/C++. They have a combined AST that supports all of those languages with the same set of node types essentially. Quite cool. I got to work on it…
I can't believe that works at all. I'll take a look for sure.