Earlier quoted context omitted.
When thinking about this one, I always wonder if it even matters.. playing both "Yes" and "No" scenarios doesn't really offer any insight for me. Maybe it's a degree of nihilism but it makes me not get overwhelmed.
A simulation has a nonzero chance of having exploits, and it's debatable whether it is in our best interest to discover them.
Four billion years in four minutes – Simulating worlds on the GPU
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Re: Four billion years in four minutes – Simulating worlds on the GPU
#22Only tangentially related, but the lovely (quite) short story "I don't know, Timmy, being God is a big responsibility" is fantastic and kind of hits on simulating worlds, in a sense: https://qntm.org/responsibility
I really love thought pieces like this if you refrain from poking holes in the logic or physics. I love the idea of a multiverse where they’re all actually just identical so it’s mostly moot.
Re: Four billion years in four minutes – Simulating worlds on the GPU
#23Re: Four billion years in four minutes – Simulating worlds on the GPU
#24Today, a simple simulation at 60fps. Tomorrow: "When you gaze long into the simulation, the simulation gazes back"
Re: Four billion years in four minutes – Simulating worlds on the GPU
#25Sometimes I wonder what it’d be like to live in simulated universe.
You say that as if you aren't. What proof do you have either way?
If we are, we're in a sandbox that cant be escaped. live your best life and get on with it
If we aren't Live your best life and get on with it.
I've never seen the point of the question.
Re: Four billion years in four minutes – Simulating worlds on the GPU
#26There is an excellent hard science fiction book called permutation city that very related to this topic…it made me feel like i was in a dream when i read this post’s title
Re: Four billion years in four minutes – Simulating worlds on the GPU
#27>written entirely in GLSL fragment shaders What's the language for that? (The music is pretty cliche. Maybe it was written by AI)
https://en.wikipedia.org/wiki/Sunshine:_Music_from_the_Motio...
Re: Four billion years in four minutes – Simulating worlds on the GPU
#28>written entirely in GLSL fragment shaders What's the language for that? (The music is pretty cliche. Maybe it was written by AI)
Re: Four billion years in four minutes – Simulating worlds on the GPU
#29Re: Four billion years in four minutes – Simulating worlds on the GPU
#30>written entirely in GLSL fragment shaders What's the language for that? (The music is pretty cliche. Maybe it was written by AI)