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The secret of Minecraft (2014)

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Re: The secret of Minecraft (2014)

#11
For other "wiki games", I would recommend Terraria and Stardew Valley. Both have very rich wikis you can read for hours that will give you a much better understanding of game mechanics. I've also gotten into the habit of keeping a txt file for a game open in vim with notes on what I'm working on or what to work on next time I play. For Stardew it's stuff like "Kent's birthday is coming up, give him x item", or "catch/grow this before season ends". A lot of it gets deleted as I finish it, but I've also been thinking I should maybe flesh out a basic skeleton of important things to do on a new run so that I can get a refresher if I don't play for a long time.

I think I plan less with Terraria than Stardew since the passing of time doesn't matter much at all comparatively, but I still consult the wiki constantly to see where to get an item or what a monster drops and so on. I've got over 1000 hours in Terraria, but some of this stuff is just a bit much to remember, plus it can change slightly from game updates.

Both games have a lot of informational YouTube videos as well. All the videos of beginner tips are what finally got Stardew to click for me after owning it for years but failing to get into it. I went from taking months or years away from the game within the first Spring to finally getting sucked in enough to finish the rest of my first year within a few weeks IRL time.

While some people probably think it's a chore to do all this work outside the game, I see it similarly to the author in the article, I think it enriches the experience. It also gives you a way to think about the game and get better at it while it's not even open. I don't like to open Stardew unless I'm prepared to play multiple hours in a row, but I can read the wiki and jot down some notes for a few minutes at any time.

Re: The secret of Minecraft (2014)

#12

The article says that there is no built in tutorial or guide, but that isn't true. For as long as I have played the game, there has been the basic prompts that tell you to cut down a tree and make a crafting table. Accessible from the inventory or crafting table are recipes for every single item you can craft with the materials you have found. That's all the guide you need, as the rest is sandbox. All the progression…

If memory serves, those things were added shortly after this was written, sometime after Microsoft purchased Minecraft.

Before it was “put you in a world, give you no instructions, and you have to figure out which items to place in specific position in a 2x2 or 3x3 grid to craft something (or read it online).”

Re: The secret of Minecraft (2014)

#13
post #11

For other "wiki games", I would recommend Terraria and Stardew Valley. Both have very rich wikis you can read for hours that will give you a much better understanding of game mechanics. I've also gotten into the habit of keeping a txt file for a game open in vim with notes on what I'm working on or what to work on next time I play. For Stardew it's stuff like "Kent's birthday is coming up, give him x item", or "catch…

Not to ick anyone's yum, but when games begin to approach the same parts of my brain that I use for work, I question why I'm not just using them to make more money instead.

But said as an ex-EVE player, so color comment to taste.

Re: The secret of Minecraft (2014)

#14
post #8
post #2

Call me a hater but I think Microsoft ruined Minecraft. The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes. There are way too many blocks now so there's not as much need for creativity in building. Simplicity made Minecraft a true sandbox. There was no real objective, just blocks and ways to arrange them. Now there's always an objective to get the next magic/powe…

It is interesting that despite the overwhelming success of Minecraft, Microsoft/the team building it still felt that it needed to have a full tutorial system and overarching story objectives tacked on it to further encourage players to get hooked on it if the open-ended aspect of it didn't appeal.

After you've already attracted all of your primary audience, all you have left for growth are non-primary audiences.

See also: bands pivoting from niche to mass market genres

Re: The secret of Minecraft (2014)

#15
post #2

Call me a hater but I think Microsoft ruined Minecraft. The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes. There are way too many blocks now so there's not as much need for creativity in building. Simplicity made Minecraft a true sandbox. There was no real objective, just blocks and ways to arrange them. Now there's always an objective to get the next magic/powe…

The end game thing was added years before Microsoft bought them. But I agree, the simplicity is no longer there.

Re: The secret of Minecraft (2014)

#16

The article says that there is no built in tutorial or guide, but that isn't true. For as long as I have played the game, there has been the basic prompts that tell you to cut down a tree and make a crafting table. Accessible from the inventory or crafting table are recipes for every single item you can craft with the materials you have found. That's all the guide you need, as the rest is sandbox. All the progression…

well the recipe book was only added in 2017, almost 8 years after the game was released.. so you haven't been playing that long

Re: The secret of Minecraft (2014)

#17
post #11

For other "wiki games", I would recommend Terraria and Stardew Valley. Both have very rich wikis you can read for hours that will give you a much better understanding of game mechanics. I've also gotten into the habit of keeping a txt file for a game open in vim with notes on what I'm working on or what to work on next time I play. For Stardew it's stuff like "Kent's birthday is coming up, give him x item", or "catch…

In a similar vein, I'd recommend Factorio and The Binding of Isaac.

Re: The secret of Minecraft (2014)

#18
post #16

The article says that there is no built in tutorial or guide, but that isn't true. For as long as I have played the game, there has been the basic prompts that tell you to cut down a tree and make a crafting table. Accessible from the inventory or crafting table are recipes for every single item you can craft with the materials you have found. That's all the guide you need, as the rest is sandbox. All the progression…

well the recipe book was only added in 2017, almost 8 years after the game was released.. so you haven't been playing that long

hints like chopping wood were also added later in 2017

Re: The secret of Minecraft (2014)

#19
post #2

Call me a hater but I think Microsoft ruined Minecraft. The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes. There are way too many blocks now so there's not as much need for creativity in building. Simplicity made Minecraft a true sandbox. There was no real objective, just blocks and ways to arrange them. Now there's always an objective to get the next magic/powe…

I never understood the appeal of having game knowledge on a separate websites. I can understand this situation happening because of lack of development resources. Like - yeah, it's easier to just let the community to write the documentation and concentrate on the game, if you're small company. But why would it appeal to the actual players? It's not really secret knowledge, there are wiki websites with all the recipes…

You know, for younger kids I can see the appeal. They might not have a device they can easily use to go on the internet, so you’d be able to do things your friends can’t and vice versa.

I’ve long mulled on the idea of some kind of game where large aspects of it are randomized/generated so that no two installations would have the same stuff, recipes, whatever. I think that’d be neat and get rid of the website issue.

Re: The secret of Minecraft (2014)

#20
post #2

Call me a hater but I think Microsoft ruined Minecraft. The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes. There are way too many blocks now so there's not as much need for creativity in building. Simplicity made Minecraft a true sandbox. There was no real objective, just blocks and ways to arrange them. Now there's always an objective to get the next magic/powe…

>The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes.

It does show the recipes you have unlocked (e.g. by mining a particular one that makes them), I'm glad they did that, it's much less painful for a new player and for the viewers of that new player (I like watching people play a game they've never played before).

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