There's a 50/50 false positive rate, but I can deal with that. It means looking at 10 papers to find 5 useful ones instead of looking at 1000 papers to also find 5 useful ones.
I'm impressed.
121–130 of 134 posts
There's a 50/50 false positive rate, but I can deal with that. It means looking at 10 papers to find 5 useful ones instead of looking at 1000 papers to also find 5 useful ones.
I'm impressed.
I was looking for a way to save the result page locally (ie offline). Maybe I need more coffee, but it did not look possible. So I'd add the ability to save the result (or at least make the button prominent). But the fact I wanted to save a result is a good sign. Nice work!
Just save the report url! It will persist. Also, on the usual system if you're logged in (instead of the HN free link), all your searches automatically get saved on a "history" page.
Anyway, I do not mean to detract from the accomplishment -- and I liked the product! So I hope you take the above feedback/nitpicking in the spirit it is intended.
I did a search on an obscure topic I like and got impressively well informed results, so hats off to you. If this isn't an awkward question, how does one avoid running afoul of Google's rules against crawling when implementing a service like this? If someone were to post a link to a report obtained through your service on a blog or something, would that be a good thing in your view or more like piracy?
One thing I'd improve is how it asks followup questions.
For example, I asked "What are the best types of videogames that improve cognition?"
The followup response was
```
Are you specifically looking for studies that focus on cognitive improvements as measured by standardized tests, or are you more interested in everyday functional improvements observed in real-world settings?
Could you be more precise about which cognitive domains you're interested in? For example, are you focusing on memory, problem-solving, attention, or something else? Additionally, are you looking for papers that compare different genres of videogames (e.g., action, puzzle, strategy) or studies targeting specific age groups or populations (e.g., children, older adults)?
Lastly, are you interested in experimental studies where the cognitive benefits were directly measured pre- and post-intervention, or are observational studies that report correlations between videogame use and cognitive performance also of interest to you? Understanding this will help determine the type of articles we should prioritize in the search.
```
It would be great if it turned those into multiple choice. For example:
```
Could you be more precise about which cognitive domains you're interested in?
[] memory
[] problem-solving
[] attention
[] something else (please specify)
```
Would save a ton of time having to reply/ reread everything.
Earlier quoted context omitted.
Just save the report url! It will persist. Also, on the usual system if you're logged in (instead of the HN free link), all your searches automatically get saved on a "history" page.
I did see that, and maybe I should expand my comment. From the perspective of someone doing long-term research: Undermind is a startup and is subject to the vagaries of VC funding. Currently, AI is in fashion among VCs, but my guess is that the fashion will be shorter lasting than the usefulness of the search results. So having tried out the product and finding a nice literature list in a relatively new area for me,…
Earlier quoted context omitted.
For a systematic review/meta analysis you’d be expected to document your search strategy, exclusion criteria, etc anyway wouldn’t you? That’d preclude using a tool like this other than as a sense check to see if you needed to add more keywords/expand your search criteria anyway. My wife does that for her day job (in the U.K. national healthcare system) and the systematic reviews have to be super well documented and e…
I was planning to say "I used an AI search tool" and cite undermind.ai in my methods section. I think that won't raise any eyebrows in the review process but we'll see.