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Veles: Open-source tool for binary data analysis

codisec.com

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Re: Veles: Open-source tool for binary data analysis

#5
post #2

Not sure how new the tool is because it was new in 2017... https://news.ycombinator.com/item?id=15966021

There was a major push for development back in 2015-2016, back before it was open sourced, but AFAIK it went dead pretty soon as internal funding dried up.. Looking at github commit log, it seems it died by mid 2018.

First time I had to setup CI on a Mac, and what a horrible experience it was (Windows was comparatively easy, though finding out that starting with Windows Core wasn't best option took some time to learn)

Re: Veles: Open-source tool for binary data analysis

#6

The GitHub repo [1] was made a read-only archive on Sep 30, 2020. Are there forks picking up where the original author left off? [1]: https://github.com/codilime/veles

See by yourself. There is only one fork wich fixed the msgpack encoding breakage: https://github.com/0xBattleSong/veles

Re: Veles: Open-source tool for binary data analysis

#7
post #5
post #2

Not sure how new the tool is because it was new in 2017... https://news.ycombinator.com/item?id=15966021

There was a major push for development back in 2015-2016, back before it was open sourced, but AFAIK it went dead pretty soon as internal funding dried up.. Looking at github commit log, it seems it died by mid 2018. First time I had to setup CI on a Mac, and what a horrible experience it was (Windows was comparatively easy, though finding out that starting with Windows Core wasn't best option took some time to learn…

Did you work for the parent company?

Re: Veles: Open-source tool for binary data analysis

#10

The GitHub repo [1] was made a read-only archive on Sep 30, 2020. Are there forks picking up where the original author left off? [1]: https://github.com/codilime/veles

Since this is an old tool and it fails to deal with large files, I made a completely new version from scratch a while ago, using a completely different rendering approach that's more like how you'd render a volumetric data set like an MRI scan. It loads the file and processes it into a 256x256x256 volumetric data set, which is then rendered using shaders. As a result, the file size doesn't matter for rendering, only the loading time depends on the file size. Unlike the original Veles, it also doesn't need any subsampling for huge files, but you need a powerful enough graphics card.

The source code is on github and unlike the original Veles, it doesn't have countless dependencies and build problems on modern systems: https://github.com/hackyourlife/veles

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