In Idris you get to choose how strict you want to make your types. E.g. you can choose to use "Vect n a" if you want a vector a's where the size is tracked by the type system. Or you can use e.g. "List a" if you want a list of a's where the size is not tracked by the type system.
Of course the problem comes when you have to interface some code which expects a "Vect n a" and you have a "List a", but that's solvable by simply checking the size (dynamically) and deciding what to do if your "List a" isn't of size exactly n. (Fail, or whatever.). Going from "Vect n a" to a "List a" is trivial, of course.
... but really, that's where most of the friction is: Boundaries between APIs where the types don't quite line up. (Which is often the case for other languages, tbf. We tend to just notice less at compile time since most languages are so bad at expressing constraints.)