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Kawaii – A Keychain-Sized Nintendo Wii

bitbuilt.net

191–200 of 225 posts

Re: Kawaii – A Keychain-Sized Nintendo Wii

#191

For reference, 60mm is less than the width of even a compact smartphone, and 16mm is 1.5 to 2 times as thick. This thing is tiny. Hell, it has about the same footprint as a gamecube disc .

Or for some more common comparables: a bit less than the area of a credit card with a depth slightly less than the width of a dime.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#192
post #22

Earlier quoted context omitted.

Inscryption Subnautica Satisfactory Factorio Hollow Knight RE7 Baba is You Baldur's Gate 3 Elden Ring Dead Cells Hades Ori and the Will of the Wisp Disco Elysium Dishonored 1 & 2 Orcs Must Die Planet Coaster Portal 1 & 2 Read Dead Redemption 2 Valheim I dont' know what you mean by "modern," but these were all games I enjoyed recently-ish, and I'm sure I forgot some.

Off the top of my head I'd say to throw in Outer Wilds (wilds, not worlds), Tunic, The Riven remake, and The Talos Principle 1 & 2 as well.

The Talos Principle is phenomenal, fantastic effort by Croteam

Re: Kawaii – A Keychain-Sized Nintendo Wii

#193

Feels like the logical next step would be to ditch the stock motherboard altogether and make a custom one that you transfer the chips onto.

That's https://bitbuilt.net/forums/index.php?threads/nintendo-vegas...

I don't think it's worth the huge amount of effort extra compared to a simple trim.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#194

The "Thundervolt" reference in that post is a project where they cut up a Wii PCB to leave just the DRAM and the processors on the PCB, and then they slap an external DCDC board on top of that cut up PCB to provide power to it, while also undervolting it since you reduce the IR losses. https://bitbuilt.net/forums/index.php?threads/thundervolt.62... That is pretty insane.

At this point I'm a bit surprised that nobody has created a netlist of the board and simply reinstalled the relevant chips on it. There has to be more density that can be eked out for easier that way than carefully taking a Dremel to an existing board.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#195
post #44
post #39

Earlier quoted context omitted.

The sensor bar isn't actually a sensor, just two IR blasters that the cameras on the wiimotes use for positioning. You can use any two sources of infrared light instead!

Before I knew this I had someone pull out their lighter and point the remote at it when our sensor bar died. Took me a little bit to figure it out.

I blame Nintendo for calling their "2 lights bar" that doesn't have any sensor a "sensor bar".

Re: Kawaii – A Keychain-Sized Nintendo Wii

#196
post #181

Earlier quoted context omitted.

Seems... large? I was expecting something substantially smaller than a flip foldable phone.

That's not the Kawaii though, a little under halfway down the linked article, there's a size comparison between the GC Nano and the Kawaii - https://bitbuilt.net/forums/index.php?threads/kawaii.6474/

The base is the same size, still quite large for being called "keychain-sized".

Re: Kawaii – A Keychain-Sized Nintendo Wii

#197
post #89

Earlier quoted context omitted.

One factor (surprisingly I've seen this mentioned by a video game guy on youtube few years ago) is the disbelief made by non game visual art. Game boxes, booklets, they bootstraped the imagination. Handmade art was 100x more detailed than 8bit games yet we didn't care having a low res 8bit characters because we were already mentally in the world displayed on paper. I do sincerly miss the limited rendering aspect of o…

The limitations of old game platforms didn't vanish, they are still used (and being re-discovered by new generations). One of my favorite games on this side of the new millennium is Celeste, for example. Some indie studios are even producing new games for GBA, GB, NES and other platforms from the 90s, sometimes including booklet and packaging!

There's been a bit of a "PS1 aesthetic" enthusiasm recently too.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#198
post #133

Earlier quoted context omitted.

That's fair. So then yeah I guess the dock is needed. Considering it didn't look that big, if I bought one of these I'd probably want it integrated instead.

The point of this project is more about squeezing the Wii into the smallest possible footprint rather than making it convenient to use. If you wanted something similar with ports integrated though, check out the GC Nano (which despite looking like a Gamecube has Wii internals), or Short Stack. GC Nano: https://bitbuilt.net/forums/index.php?threads/gc-nano-the-wo... Short Stack: https://bitbuilt.net/forums/index.php?t…

Because it works on its own, I consider the Short Stack the more impressive project.

Both are super exciting though. Maybe a few years down the line, we get some 2" LCDs integrated or something for truly portable play.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#199
post #129

Earlier quoted context omitted.

It's actually a golden age for fun video games, because we are swimming in new beautiful, engaging, original titles every year. Some things really take you by surprise as well. I never saw Inscryption, Disco Eliseum or Hades coming, and I think nobody did. And even oldish games still have great value. I still play LoL or Isaac, and they are as good as they were on day 1. Plus, you get the Switch then the Deck refresh…

> I never saw (…) Hades coming, and I think nobody did. I don’t think Hades came as a surprise to anyone who was already a fan of the devs from Bastion and Transistor.

Come on, Bastion is nice but nowhere as sophisticated as Hades. Neither the gameplay nor the replayability would have let you think the team had the ability at the time.

As for transistor, the story is basically "futuristic world is being destroyed by virus-type-invaders and your sword/companion is the key to beating it", with a predictable end and almost zero character dev.

Being able to make ok games doesn't translate to the skill to make a masterpiece.

It was a quantum leap.

It would be like saying you can deduce Divinity Original sin 2 would be amazing because you played the first one.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#200
post #196
post #181

Earlier quoted context omitted.

That's not the Kawaii though, a little under halfway down the linked article, there's a size comparison between the GC Nano and the Kawaii - https://bitbuilt.net/forums/index.php?threads/kawaii.6474/

The base is the same size, still quite large for being called "keychain-sized".

Wallet-sized, I guess.

60x60x16mm, so it is 20% smaller than a credit card (in surface area)

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