Civ II game a decade old
111–120 of 137 posts
Re: Civ II game a decade old
#112Earlier quoted context omitted.
Brave New World definately is a good pair for 1984. http://www.totalitariers.nl/wp-content/uploads/2011/08/Brave... (yes, the message of that image is debatable, but i found it intresting anyways)
I've read these types of posts hundreds of times, and they never seem truthful, but here is mine: I just want to say thank you for that image. I would like to hear your thoughts on your note, why do you find the message is debatable, and if you know where the image is from? It says the text is from "Amusing Ourselves to Death" which has just made it to #1 on my to-read list. I found the apt summary of Huxley's points…
The "create, not consume" mantra seems like a good way out of this endless cycle of "Amusing Ourselves to Death".
Re: Civ II game a decade old
#113Fascinating, and wonderful to see others are out there who are weird like me, and who will actually attempt to extend Civilization games over extremely long periods. I have a Civ4 game that I've been playing for about 4 straight years now, and admittedly the file has gotten so big that it periodically taxes my system resources to their limits (Unfortunately, Civ4 suffers from poor memory management and is fairly leak…
>The other problem is that the AI fights total wars by default. It will never engage in a limited conflict. This is why I don't play civ. Total war AIs are a bizarre choice in a strategy game. I dislike it when games are setup in a way where I'm the only one thinking strategy and the AI opponents are there to give me a sense of action. Total war in the real world is rare. >Or that one possibly victory condition in a…
In general board games tend to have much more varied themes and goals than video games, and often have limited direct conflict between players or none at all.
Paradox Games (www.paradoxplaza.com) are supposed to be historically accurate, if your main concern is realism. In practice they don't always achieve this goal but they do a better job at it than Civ.
Re: Civ II game a decade old
#114Fascinating, and wonderful to see others are out there who are weird like me, and who will actually attempt to extend Civilization games over extremely long periods. I have a Civ4 game that I've been playing for about 4 straight years now, and admittedly the file has gotten so big that it periodically taxes my system resources to their limits (Unfortunately, Civ4 suffers from poor memory management and is fairly leak…
>The other problem is that the AI fights total wars by default. It will never engage in a limited conflict. This is why I don't play civ. Total war AIs are a bizarre choice in a strategy game. I dislike it when games are setup in a way where I'm the only one thinking strategy and the AI opponents are there to give me a sense of action. Total war in the real world is rare. >Or that one possibly victory condition in a…
Re: Civ II game a decade old
#115The 3-way division of the world into "super-continents" and the constant war keeping the populace in a perpetual state of starvation and poverty, with the entire world in disrepair is so incredibly reminiscent of Orwell's 1984 it's scary. If you haven't read 1984, it's a startlingly bleak view of a potential future (from a historical perspective, but still applicable today, I think) particularly through technology an…
> If you haven't read 1984... I'd also recommend that you read Aldous Huxley's Brave New World for a counterpoint. The sad part is that the way the world is going appears to be a mix of the worst elements of the two. Of course, the perpetual war in 1984 was a big part of the story, but because we only ever see the world from characters living in Airstrip One, for all we know the war could've been over years ago.
It's the end of a trilogy but you can operate it as a standalone book (and if you must start with the other books, Out of the Silent Planet is a cute little homage, but don't let the dense and somewhat-dull Christian allegory in Perelandra get you down and make you skip Hideous.)
Re: Civ II game a decade old
#116Earlier quoted context omitted.
>The other problem is that the AI fights total wars by default. It will never engage in a limited conflict. This is why I don't play civ. Total war AIs are a bizarre choice in a strategy game. I dislike it when games are setup in a way where I'm the only one thinking strategy and the AI opponents are there to give me a sense of action. Total war in the real world is rare. >Or that one possibly victory condition in a…
In the board game Twilight Struggle, a game about the Cold War (& #1 on boardgamegeek.com), you lose if you escalate matters to defcon 1 and cause a nuclear war. A big part of the strategy, though, is knowing how to cause your opponent to inadvertently trigger defcon 1 ( http://twilightstrategy.com/2011/12/12/general-strategy-defc... ).
Re: Civ II game a decade old
#117The 3-way division of the world into "super-continents" and the constant war keeping the populace in a perpetual state of starvation and poverty, with the entire world in disrepair is so incredibly reminiscent of Orwell's 1984 it's scary. If you haven't read 1984, it's a startlingly bleak view of a potential future (from a historical perspective, but still applicable today, I think) particularly through technology an…
That's something Darth Vader could have said.
Oh, wait, he did :-)
Re: Civ II game a decade old
#118Time to fire up Civ II and try to save the world!
Re: Civ II game a decade old
#119Re: Civ II game a decade old
#120Earlier quoted context omitted.
>The other problem is that the AI fights total wars by default. It will never engage in a limited conflict. This is why I don't play civ. Total war AIs are a bizarre choice in a strategy game. I dislike it when games are setup in a way where I'm the only one thinking strategy and the AI opponents are there to give me a sense of action. Total war in the real world is rare. >Or that one possibly victory condition in a…
Balance of Power ( http://en.wikipedia.org/wiki/Balance_of_Power_(video_game) ) The game for PC shipped with a MS Windows runtime environment, for an early version of Windows. (2.x?) I remember it being really hard. ( http://pc.ign.com/articles/090/090970p1.html ) Such a game made today could be brilliant.