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Civ II game a decade old

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Re: Civ II game a decade old

#12
Well that gave me goosebumps. Bleak future indeed, I immediately thought of the Doomsday Clock.

I like the idea of a new subreddit spawned by this: http://www.reddit.com/r/theeternalwar. It could be interresting to see if anybody finds a way to save the world from hell.

Maybe it's time to relive good old memories of times spend with old Civ games. :)

Re: Civ II game a decade old

#13
post #5

The 3-way division of the world into "super-continents" and the constant war keeping the populace in a perpetual state of starvation and poverty, with the entire world in disrepair is so incredibly reminiscent of Orwell's 1984 it's scary. If you haven't read 1984, it's a startlingly bleak view of a potential future (from a historical perspective, but still applicable today, I think) particularly through technology an…

I too noticed the 1984 similarities. One difference is that the world of this Civ II game is the utopia state for the inner party of 1984-- perpetual war that only happens at the borders and doesn't really risk the existence of the 3 superpowers. Such a war keeps the people from acquiring wealth and leisure and justifies a totalitarian government.

Re: Civ II game a decade old

#14
post #5

The 3-way division of the world into "super-continents" and the constant war keeping the populace in a perpetual state of starvation and poverty, with the entire world in disrepair is so incredibly reminiscent of Orwell's 1984 it's scary. If you haven't read 1984, it's a startlingly bleak view of a potential future (from a historical perspective, but still applicable today, I think) particularly through technology an…

>> democracy is a less effective system because it's holding back the decision making process... seemingly very little real progress... we have... generally nothing really significant ... to complain about.

This mystifies me: people sometimes talk about legislative gridlock as though it's all bad.

Do you measure the quality of a development team by the number of lines of code they produce? Of course not. The development team does not exist to produce code; it exists to produce and maintain the best possible codebase. Refraining from writing bad code is just as important as writing good code.

You just said your country has very little to complain about. What makes you think that a "productive" legislature would make things better and not worse?

I much prefer a system where any law needs broad consensus and relatively few are passed. Dumb as I often think the U.S. government is, at the end of the day, we have police, roads, schools, etc. Not perfect, but good enough that I can live my life in peace.

Of course, a dictatorship would be extremely efficient: the leader snaps his/her fingers and things happen. The question is: efficient at what?

Re: Civ II game a decade old

#15
post #2

Is it possible to run a completely automated Civ game (all players computer players)? Should be a quicker way to simulate the future. Perhaps the AI could learn "War Games" style that nuclear war is not the way to go... Or maybe it would be a depressing result if the AIs would not nuke around without a human in the mix?

I did this, more or less, in the original Civ. I was a player in my own game, I built a city in the Arctic, built a military unit in it, then disbanded the rest of my civilzation. The AI doesn't ever go there.

Re: Civ II game a decade old

#16

Well that gave me goosebumps. Bleak future indeed, I immediately thought of the Doomsday Clock. I like the idea of a new subreddit spawned by this: http://www.reddit.com/r/theeternalwar . It could be interresting to see if anybody finds a way to save the world from hell. Maybe it's time to relive good old memories of times spend with old Civ games. :)

It would be interesting if he exported the game state, so other people could try resolving the conflict.

Re: Civ II game a decade old

#17

Well that gave me goosebumps. Bleak future indeed, I immediately thought of the Doomsday Clock. I like the idea of a new subreddit spawned by this: http://www.reddit.com/r/theeternalwar . It could be interresting to see if anybody finds a way to save the world from hell. Maybe it's time to relive good old memories of times spend with old Civ games. :)

It would be interesting if he exported the game state, so other people could try resolving the conflict.

The top post of the top thread in r/theeternalwar say he's working on exporting it for everyone.

Re: Civ II game a decade old

#18
I love Civ 2, but how is it that the OP can't win against two AIs? They weren't geniuses, AFAIK. And though the AI was vicious early on, it never seemed competent at the end. And even if it were, it's hard to imagine that the AI could adapt to a focused, determined attack by a human player (taking one city at a time).

Re: Civ II game a decade old

#19

Well that gave me goosebumps. Bleak future indeed, I immediately thought of the Doomsday Clock. I like the idea of a new subreddit spawned by this: http://www.reddit.com/r/theeternalwar . It could be interresting to see if anybody finds a way to save the world from hell. Maybe it's time to relive good old memories of times spend with old Civ games. :)

Is there a reverse-engineered Civ II api (i.e. akin to bwapi)?

Re: Civ II game a decade old

#20
post #5

The 3-way division of the world into "super-continents" and the constant war keeping the populace in a perpetual state of starvation and poverty, with the entire world in disrepair is so incredibly reminiscent of Orwell's 1984 it's scary. If you haven't read 1984, it's a startlingly bleak view of a potential future (from a historical perspective, but still applicable today, I think) particularly through technology an…

>> democracy is a less effective system because it's holding back the decision making process... seemingly very little real progress... we have... generally nothing really significant ... to complain about. This mystifies me: people sometimes talk about legislative gridlock as though it's all bad. Do you measure the quality of a development team by the number of lines of code they produce? Of course not. The developm…

simulated war, apparently
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