Try Haxe
81–89 of 89 posts
Re: Try Haxe
#82Re: Try Haxe
#83sounds great, but i'm afraid that this is the reality: http://haxe.org/forum/thread/2988
Re: Try Haxe
#84Does anybody know how you debug with haxe/nme? I see no mention of it, which leads me to believe it's not really supported, which is somewhat understandable given that's it being compiled from haxe code into the various target languages.
Re: Try Haxe
#85Nope. Stop fragmenting languages, we don't need another one except if it's revolutionary. There's some very good principles like the fact that it can compile to many languages but like CoffeeScript I just don't see the point. Want to do some c++ why not using it? Want to do some JavaScript? Then use JavaScript. There is just too much on the table when it comes to language compilation, I mean if the compiler itself ha…
Re: Try Haxe
#86Earlier quoted context omitted.
Revenue is mid 5 figure so far from desktop and flash versions, the ios & android version were just released but I'm hoping to break into 6 figures altogether across the game's total lifespan.
Did you use Haxe for the iOS and Android versions as well? It wasn't quite there yet when I checked it out a couple of years ago.
Re: Try Haxe
#87Earlier quoted context omitted.
Revenue is mid 5 figure so far from desktop and flash versions, the ios & android version were just released but I'm hoping to break into 6 figures altogether across the game's total lifespan.
May I ask you regarding the percentages you get from the desktop Linux vs Win vs MacOSX sales?