Projects adopting rust makes contributing less fun and more painful I tried to work on bug fix for Zed, waiting 30 seconds everytime you change a value was _very_ painful
What were you waiting on? You shouldn't have run cargo build every change. And cargo check shouldn't take that long.
I dont think this wont even work for most kind of programming. I always do an edit-compile-run cycle when im programming, or I break everything to .so and dynamically reload as much as possible. Very easy with C++ and C.
I am waiting on zig and its in place binary patching. But just saying that you should cargo check instead of running and seeing with your eyes if your change made sense or not or is affecting perf or not is....ridiculous.
I think this kind of development flow works better when you are writing already solved solutions or rewriting code. How on earth are you gonna cargo check a perf issue, or a game or memory leaks???