Earlier quoted context omitted.
In addition, I like the whole "Full Queues Amplify Variability" chart. It's intuitively obvious, but I never realized it was that bad. I'm going to have to run that down and see if it's actually backed by real data. Too many business books are complete flimflam.
Reinertsen's books are very, very good. The most recent and most up-to-date is Principles of Product Development Flow, which that chart came from. The previous one, Managing the Design Factory, is pretty similar and I think it's a better read. Another great takeaway from it is to prioritize things by cost of delay, or even better, what he calls Weighted Shortest Job First, where you divide the cost of delay by the ex…
Story points are pointless, measure queues
131–140 of 300 posts
Re: Story points are pointless, measure queues
#132My personal experience with story points is that the number never really mattered, but the process of the team discussing how to rate the complexity of a task was very useful. In terms of having utility of estimating how long something will take, I personally have never been able to translate story points into a reliable indicator for that for many reasons (e.g team changing, domain changing, variability in operation…
"Plans are useless, but planning is indispensable."
Point being, have a continuously ready backlog consumed by short iterations with great telemetry - like SpaceX.
Re: Story points are pointless, measure queues
#133Just estimate time. In the end, whenever I worked with story points in various companies, even though developers, Project Managers or Scrum Masters would often state that Story Points are a measure of complexity, in the end, the Velocity for a given sprint was measured in Story Points as well. So, in the end a Story Point is equal to an amount of time in a sprint. This is also stated in the article: > Story points do…
The real question is “how to get shit done”? Scrum, agile, safe, etc.. are ways to get shit done that all target the measurement. Estimations are that measurement. The nugget from this article that seems to missed by many is the subtle but strong advocacy for XP style Mob/Pair programming.
Re: Story points are pointless, measure queues
#134Are there any companies that have no estimation no pointing etc just figure out what needs to be implemented and implement it type situation?
Re: Story points are pointless, measure queues
#135Re: Story points are pointless, measure queues
#136Re: Story points are pointless, measure queues
#137My personal experience with story points is that the number never really mattered, but the process of the team discussing how to rate the complexity of a task was very useful. In terms of having utility of estimating how long something will take, I personally have never been able to translate story points into a reliable indicator for that for many reasons (e.g team changing, domain changing, variability in operation…
In addition, I like the whole "Full Queues Amplify Variability" chart. It's intuitively obvious, but I never realized it was that bad. I'm going to have to run that down and see if it's actually backed by real data. Too many business books are complete flimflam.
> Thus the average number of customers in the system is ρ/(1 − ρ) and the variance of number of customers in the system is ρ/(1 − ρ)². This result holds for any work conserving service regime, such as processor sharing.
https://en.wikipedia.org/wiki/M/M/1_queue#Average_number_of_...
In the cited example, going from 75% utilization -> 95% utilization drags your standard deviation from a modest 3.5 items in the queue all the way up to 19.5 items. And, in both cases, that's not far off from your average queue length, either.
Re: Story points are pointless, measure queues
#138I am reading this slowly and there’s some good stuff in here, but it’s really long and I don’t have 1-2hrs to sit down and read it properly. I liked the suggestion of having a dedicated architecture team to break things down into work items. Comment your favourite parts/highlights?
Thanks for giving it your time though.
Re: Story points are pointless, measure queues
#139Earlier quoted context omitted.
>In terms of having utility of estimating how long something will take, I personally have never been able to translate story points into a reliable indicator for that for many reasons (e.g team changing, domain changing, variability in operational load outside of development work). If your measure of the utility of story points is how well they help you estimate time, then you're right, they're useless to you. If you…
>back-of-the-envelope way to estimate which bits of validated functionality you're going to be able to get into the codebase this sprint >help you estimate time How are these different?
Re: Story points are pointless, measure queues
#140Story points aren't time (as OP states). They're relative complexity, and uncertainty (hence the fibbonacci sequence building uncertainty in to larger numbers). And stories should be able to sized as big numbers. I've never been on a team comfortable with more than a 7, at least not since my first agile experience where we all took an agile/scrum training together for a few days. We'd frequently give things like 21 o…
The vast majority of our stories were 2, 3, or 5 points.