This looks like exactly the kind of thing I've been searching for, and I'm happy to pay a one-time price. I'd much rather own than subscribe. Two things: 1. Will the local storage version be dependent at all on your servers? In other words, if I buy it once, can I use it forever even if you stop supporting it? 2. I would hit "buy now" today if there was a limited trial period before I was charged for it. $90 is a fai…
Show HN: I quit my job and made an automatic time tracker
61–70 of 102 posts
Re: Show HN: I quit my job and made an automatic time tracker
#62Do you have any experience running any affiliate programs or is it your first crack at it?
Being totally honest, not really. It is currently also not finished and no integrations have been made for that. Thanks for making me nervous haha, removed it from the footer for now.
If commissions are low, there will just be no interest. If commissions are high, it allows affiliates take out Google ads for your product name and route all searches for the name through themselves.
Re: Show HN: I quit my job and made an automatic time tracker
#63How does this compare to something like Timely or memtime? Is the draw for an individual the one time payment instead of the subscription?
A one-time payment used to be a draw. Now I wonder how long my lifetime access will last until I need a subscription. (TextExpander, Sketch, 1Password, Ulysses, for example)
And... the performance and UI reliability seems to be wildly worse than ever. Pretty disappointed so far. Features have certainly improved, but when I close a sub menu for colour picking or font selection, the menu doesn't go away. Dragging a selection between artboards is choppy as hell, and it doesn't even seem to be using that much ram. It's like they shot themselves in the foot trying to compete with Figma on the collaboration aspect; while the collab functionality seems fine, the main interface is just getting me down.
I am still using 1password 6 standalone though, fuck em it's fine for me.
Re: Show HN: I quit my job and made an automatic time tracker
#64I've been wanting a tool like this, and just spent the last weekend hacking together a bare minimum version for myself [0], so it's awesome (and hilarious) to see this pop up now. Clearly you're doing a much better job at it than I ever could ;) Do you have any plans for Linux support? [0] https://github.com/bo0tzz/focustime
Thanks for paving 90% of the way.
Re: Show HN: I quit my job and made an automatic time tracker
#65Does anybody use these to bill clients? My problem with these dealios is they can usually tell you what applications you have open but not why you had them open. The auto tracker will tell me I spend a lot of time in notepad++ and mobaxterm but wont relate it to the case that prompted me to do that, so starting a free running timer is the only way to get a billable number.
I understand the challenge. Taim addresses this by allowing you to categorize your activities and sessions manually, in addition to automatic tracking. You can relate your time spent in apps like Notepad++ and Mobaxterm to specific projects or clients. This way, you get a clear, billable number that’s tied to the actual work you did. Thanks for your feedback, and I hope Taim can solve this problem for you.
Instead of going off the active app, doesn't it make more sense to categorize based on the open document, or the folder tree that the document is in?
Re: Show HN: I quit my job and made an automatic time tracker
#66good to see someone still making beautiful desktop apps. with web apps all over, we tend to forget the benefits that full desktop apps provide such as full offline access, not being dependent on the 'cloud'. congrats on launching and good luck.
Thank you! I completely agree — there’s something special about the reliability and performance of a full desktop app. I’m excited to bring these benefits to users with Taim. Thanks for the good wishes and support!
Re: Show HN: I quit my job and made an automatic time tracker
#67It really seems we live in a kind of Twilight Zone when it comes to indie software (both productive, as we see here, but also in entertainment) pricing. AAA software (say, stuff being churned out by companies like MS/Apple/Figma/Adobe/etc.) is so aggressively priced, so egregiously recurrent (I actually am not even sure how many hundreds of dollars+ I spend a year on software I probably don't even use, except for maybe a handful of times a year—like Word or PowerPoint). Similarly, games are routinely being sold for 70-80++ dollars.
However, indie games (and as we see here, indie software) is held to this wild and insane standard. To me, even 100 bucks as a one-time-payment for productivity software (that is: something that literally helps you make more money) is kind of a no-brainer. And yet, there is so much pushback here. Even though we all probably pay for Google's garbage, for Apple's garbage, for space we don't use, and so on.
It's kind of how people brutally skewer the $5 Steam indie game, but if the $80 game made by the AAA billion-dollar studio sucks, folks seem to be much more forgiving (looking at you, Diablo 4).
I'm also working on some local-only software I plan on releasing some time this year, and pricing is something I'm very torn on. On one hand, it should be obvious that a one-time fee is the more consumer-friendly option. But something like $10 a month not only probably makes you more money, it also seems to be way more palatable by the general public.
Re: Show HN: I quit my job and made an automatic time tracker
#68Earlier quoted context omitted.
I understand the challenge. Taim addresses this by allowing you to categorize your activities and sessions manually, in addition to automatic tracking. You can relate your time spent in apps like Notepad++ and Mobaxterm to specific projects or clients. This way, you get a clear, billable number that’s tied to the actual work you did. Thanks for your feedback, and I hope Taim can solve this problem for you.
Lots of people use the same set of tools for all their projects, so the application doesn't really help allocate to projects or clients. Instead of going off the active app, doesn't it make more sense to categorize based on the open document, or the folder tree that the document is in?
Re: Show HN: I quit my job and made an automatic time tracker
#69This is a bit of a digression, and I might write a blog post about this, but I welcome comments, either way. It really seems we live in a kind of Twilight Zone when it comes to indie software (both productive, as we see here, but also in entertainment) pricing. AAA software (say, stuff being churned out by companies like MS/Apple/Figma/Adobe/etc.) is so aggressively priced, so egregiously recurrent (I actually am not…
...yep. It gets really tiring. Expectations for even a $5 Steam indie game are really high. Needs to have achievements, leaderboards, steam cloud saves, works on Steam Deck, have online multiplayer, be localized in 8+ languages, accessibility options, controller mapping, have zero bugs, have every single game option you expect in a AAA game, work flawlessly on all platforms with zero bugs, and have 10+ hours of gameplay (but preferably 40+), or else you'll get buried alive in the reviews.
There's a reason it's taken me like 10x longer to get my current game out compared to past games. It's trying to get somewhat close to all these sky-high expectations (also more responsibilities and less energy now that I'm older, though).
I didn't have any of this crap in my old Flash games I used to make (except maybe zero bugs, but even that wasn't always true), and somehow those got played millions of times then. But expectations are much, much higher now.
Granted I would like most of this stuff in the game myself too, it just takes a long time to get it all in there, especially as a solo dev.
Re: Show HN: I quit my job and made an automatic time tracker
#70This is a bit of a digression, and I might write a blog post about this, but I welcome comments, either way. It really seems we live in a kind of Twilight Zone when it comes to indie software (both productive, as we see here, but also in entertainment) pricing. AAA software (say, stuff being churned out by companies like MS/Apple/Figma/Adobe/etc.) is so aggressively priced, so egregiously recurrent (I actually am not…
While I know the point you're making, gamers certainly went up in arms over "the first AAAA game" priced at $70 instead of the standard $60 for AAA games, even before seeing it was a poor game. Additionally, the people who are typically complaining about the shortcomings of $20 indie games have given up complaining about $60 games' shortcomings. They expect them to suck and stopped paying attention to them, so the lack of comment is apathy toward AAA games and a desire for indie to succeed. They give passionate response, good and bad, because they care.
The very low priced indie games (much more from something than if free, and price sensitive consumers are much more picky than those who can more easily put out hundreds of dollars.