Projects adopting rust makes contributing less fun and more painful I tried to work on bug fix for Zed, waiting 30 seconds everytime you change a value was _very_ painful
There’s no reason you couldn’t have a rust jit for development then compile the code for production (or stick with a jit for prod too).
I think you mean there could theoretically be an interpreted Rust, but I don't think anyone has ever made a prototype of a Rust interpreter.
The closest is probably rust-analyzer (the official language server), that maintains internal state and reacts to changes you make, but it doesn't create an executable artifact.
The other is probably the Cranelift Backend (https://github.com/rust-lang/rustc_codegen_cranelift), which can produce debug builds quickly.