Earlier quoted context omitted.
There’s only two public boards: “Animals”, which I clobbered together awhile ago just as a demo for folks to test Buzzinga with. I later added the “Millennials” game, which I created myself and played with friends on a game night. Neither have clues from the Jeopardy! show itself AFAIK.
is there a way to add our own questions/board?
Show HN: I built a Jeopardy game maker with buzzer support
51–60 of 74 posts
Re: Show HN: I built a Jeopardy game maker with buzzer support
#52Earlier quoted context omitted.
Lots of these exist out on the open net, I don't know why this guy would be the guy to bring the wrath of the mediatech industry down upon him.
I’m not familiar with all of the ones that already exist, but this is clearly trying to replicate the Jeopardy look and feel. Back in the NES days, there were licensed Jeopardy cartridges and board games. Maybe things haved changed… but I’m pretty sure they still protect at least some of the Jeopardy brand.
Re: Show HN: I built a Jeopardy game maker with buzzer support
#53Earlier quoted context omitted.
You mean the question? Everyone should be able to see the answer of the active clue.
Nope. Everyone should be able to see the clue, but not the answer or correct response to the clue.
Re: Show HN: I built a Jeopardy game maker with buzzer support
#54Re: Show HN: I built a Jeopardy game maker with buzzer support
#55Do you implement the Jeopardy!-style buzzer lockout or can contestants hit their buzzers as much as they want without penalty? https://www.jeopardy.com/jbuzz/behind-scenes/how-does-jeopar...
Re: Show HN: I built a Jeopardy game maker with buzzer support
#56Do you implement the Jeopardy!-style buzzer lockout or can contestants hit their buzzers as much as they want without penalty? https://www.jeopardy.com/jbuzz/behind-scenes/how-does-jeopar...
Yes. If a team buzzes in and the host marks their response as incorrect, they can’t buzz in again.
> If a contestant attempts to ring in before the gameboard lights activate, the system locks out their signal for a quarter of a second.
This discourages contestants from repeatedly tapping the buzzer before the question has finished being read.
Re: Show HN: I built a Jeopardy game maker with buzzer support
#57Earlier quoted context omitted.
Yes. If a team buzzes in and the host marks their response as incorrect, they can’t buzz in again.
I meant this part: > If a contestant attempts to ring in before the gameboard lights activate, the system locks out their signal for a quarter of a second. This discourages contestants from repeatedly tapping the buzzer before the question has finished being read.
Re: Show HN: I built a Jeopardy game maker with buzzer support
#58Earlier quoted context omitted.
I’m not familiar with all of the ones that already exist, but this is clearly trying to replicate the Jeopardy look and feel. Back in the NES days, there were licensed Jeopardy cartridges and board games. Maybe things haved changed… but I’m pretty sure they still protect at least some of the Jeopardy brand.
The others do likewise. And actually include the word "Jeopardy" in their own names.
Re: Show HN: I built a Jeopardy game maker with buzzer support
#59Re: Show HN: I built a Jeopardy game maker with buzzer support
#60Earlier quoted context omitted.
Nope. Everyone should be able to see the clue, but not the answer or correct response to the clue.
I believe that explaininjs is making a pedantic/semi-tongue-in-cheek joke about the gimmick of Jeopardy where the clues are "answers" and contestants buzz in to respond with the "question". https://youtu.be/KDTxS9_CwZA?t=156