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Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

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171–180 of 223 posts

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#171
post #41

I wonder whether the behavior Apple has exhibited around their developer relations (especially their EU / notorization related troubles) has had a chilling effect on people's willingness to support a new platform like this. Without the raw number of users that something like the iPhone has, does Apple make it worthwhile to create apps / games for their platforms? I'm not a developer, so maybe there is a more technica…

>maybe I'm missing something obvious here. It's an expensive gadget for a niche [0] market. $3500 is an incredibly high price for what it is. 0, https://store.steampowered.com/hwsurvey/ 1.75% of Steam users have a VR headset as of June this year which is lower than the people who are using Linux for gaming (2.08%). So you can see how small the VR market is. And the top alternatives are $500 (Quest 3) and $1000 (Valve…

> $3500 is an incredibly high price for what it is.

I think “$3500 is an incredibly high price for what it does for me” is true for most consumers, but if that were incredibly high for what it is, we’d see other companies sell comparable hardware at half the price.

I also think that means they have a bigger problem than just bringing the price down. What it is is incredible, but what it does for me? Mwah.

I don’t think it would fly off the shelves (for a company of Apple’s size) for half the price.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#172
post #126

Earlier quoted context omitted.

"It's a dev kit for those willing to spend on early access to Apple's AR/VR ecosystem" was always the sane take, it was really weird watching so many people convince themselves that it was a mass-market product and then convince themselves that the failure of a mass-market audience to materialize was some kind of a disaster. I have no visibility inside Apple so I don't know if they drank their own kool-aid on this on…

Right, $3500 is a really clear signal that Apple knows what it's doing, that this is not even an attempt to be a mainstream product yet. Who knows if they'll succeed in the end, but this is just the beginning of a long term project.

I mean, when it's early in the failure, you can say this about any company's failed product: Oh, well [COMPANY] is really just thinking ahead, and might actually be playing 5D Chess... Think of what the long term might bring!

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#173
post #39

Earlier quoted context omitted.

I returned mine. It was amazing, but very uncomfortable like all other VR head units. I spent an entire workday in it. The next day got half way through the day before getting a massive headache. My neck was sore for a week following. Apple store employees said I wasn't the only one. They need to focus on weight, them making it have the glass front+screen and being made of metal was a terrible idea.

>My neck was sore for a week following. neither here nor there, and I know you didn't ask, but from one tech worker to another, this isn't normal and unless you had some condition before you should be addressing this with exercise.

> you should be addressing this with exercise.

Oh 100%, not afraid to admit that! And it probably wasn't wise to just dive right into it without building up to all day use.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#174

To be fair to Apple, seems Sony is also struggling to shift their VR googles for the PS5. Maybe the mass market novelty of VR is ramping down or is the Meta Quest 3 still selling well?

Each of the newest headsets are disappointing for different reasons.

PSVR 2 is suffering from lack of original content on the PS5 and not making PSVR 1 content automatically backwards compatible - that would make the PSVR 2 a no brainer winner for gaming. Also the fresnel lenses on the PSVR 2 are distracting after you've used pancake lenses.

Quest 3 is suffering from image compression for video streaming and poor battery life. The game catalog / app catalog is large, but has the typical android feel for the apps - never smooth, unified, or polished. But I feel in that the Quest 3 is probably the best positioned right now for the average user d/t most content, no wires, and cost.

AVP is just too expensive for anyone atm, plus they don't have a catalog of VR games, so they are falling behind. If they had maybe 2-3 AAA games at launch, there would be a different sales arc. Not enough apps or content is available.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#175
post #137

Earlier quoted context omitted.

To do it intentionally, sure, but don't worry, it'll happen whether they intend it or not.

I highly doubt. They don't even allow emulators in iOS. It took EU a decade to make Apple allow third party stores and even then Apple hasn't really complied still. Same for browser engines.

M2 onwards has silicon support for nested virtualization. iOS 17 uses "Secure eXclaves" to isolate some code, which may be similar to the Android 14 pKVM use of nested virtualiation, https://android-developers.googleblog.com/2023/12/virtual-ma...

  With AVF virtual machines become a core construct of the Android operating system, similar to the way Android utilizes Linux processes. Developers have the flexibility to choose the level of isolation for a virtual machine:

  One-way isolation: Android (the host) can control and inspect the contents of the VM. These are most commonly used for sandboxing and separation..

  Two-way isolation (Isolated VM): Android (the host) and the virtual machine (the guest) are completely isolated from each other.. This has 2 main properties:

    1. The workload and data inside the VM is inaccessible (confidential) from the host (Android). 
    2. Even if Android is compromised all the way up to (and including) the host kernel, the isolated VM remains uncompromised.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#176

Earlier quoted context omitted.

As someone who spent a lot of time tinkering with jailbroken iPhones back in the day, there was always an ongoing rumor in the jailbreak community (maybe better to call it a myth or legend) that Apple knowingly let jailbreak vulnerabilities out. Apple probably could benefit massively from letting enthusiast users tinker with the OS in a way that gives Apple a bit of plausible deniability.

With modern security measures that’s definitely a thing of the past. If Apple intentionally adds bugs it will be mostly used to make spyware so they can’t do that anymore

checkm8 exists for iDevices with unpatchable boot hardware flaw.

There is also TrollStore -- two days ago, https://x.com/fce365/status/1810761291306323997

  iOS 17.0 TrollStore INSTALL METHOD Finally Achieved!

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#177

Earlier quoted context omitted.

With modern security measures that’s definitely a thing of the past. If Apple intentionally adds bugs it will be mostly used to make spyware so they can’t do that anymore

checkm8 exists for iDevices with unpatchable boot hardware flaw. There is also TrollStore -- two days ago, https://x.com/fce365/status/1810761291306323997 iOS 17.0 TrollStore INSTALL METHOD Finally Achieved!

17.0 is a year old lmao

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#178
post #163

Earlier quoted context omitted.

Apple has no problems clearly announcing dev kits as dev kits, just look at the Developer Transition Kit hardware they released for the PowerPC->Intel and Intel->Apple Silicon transitions. These kinds of things are not only clearly labeled as dev kits they have required paying to join dedicated dev kit programs which expressly forbid getting the (loaned, not bought) device for non-porting or non-development related w…

> how Apple announcing they've cancelled the next Vision Pro to work on a lower cost version is squared up Apple's made no such announcement, and the presence of the "Pro" moniker implies that a non-Pro version has always been planned.

If that is so, then they will probably release it at the same time as Final Cut. :)

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#179

Earlier quoted context omitted.

checkm8 exists for iDevices with unpatchable boot hardware flaw. There is also TrollStore -- two days ago, https://x.com/fce365/status/1810761291306323997 iOS 17.0 TrollStore INSTALL METHOD Finally Achieved!

17.0 is a year old lmao

> 17.0 is a year old

It's the current iOS major version and apps will support this version for years to come.

Those who saved blobs with https://github.com/airsquared/blobsaver can freely switch between new and old iOS versions, e.g. if they have a use case which needs https://trollstore.org/:

  TrollStore is a tool that allows non-jailbroken iOS users to install and run IPA files without App Store verification. It works on iOS 15.5-16.6.1 and iOS 17.0, and supports automatic app refreshing and resigning.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#180

Earlier quoted context omitted.

17.0 is a year old lmao

> 17.0 is a year old It's the current iOS major version and apps will support this version for years to come. Those who saved blobs with https://github.com/airsquared/blobsaver can freely switch between new and old iOS versions, e.g. if they have a use case which needs https://trollstore.org/ : TrollStore is a tool that allows non-jailbroken iOS users to install and run IPA files without App Store verification. It wo…

So? You can buy an AppDB pro subscription or something similar for $20 a year to do the same thing on newer iOS versions with way less effort. Yes trollstore can do some other things but either way Apple did definitely not intentionally add the core trust but Trollstore uses and it’s more or less irrelevant now tbh
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