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Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

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Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#81
post #67

I enjoyed demoing my friend's Vision Pro but I regularly found myself displeased with the gesture controls. Once the novelty of interacting with the demo features wore off, I found myself thinking that the device was best suited as a monitor replacement. To that end, I would absolutely need to use a mouse and keyboard. I also wonder if Apple's decision to eschew any special pointing or peripheral device in favor of h…

Minority Report style UIs look good in movies. Use them 8 hours per day every day and they're just tiring.

I noticed two things very quickly, my arms started getting tired and I was never quite sure if I was holding my hands in the right place to have my gestures get picked up properly.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#83
It's heavy and the extra encumbrance is not great for general purpose computing, though I never felt the need for extra screen real estate while I'm coding, watching youtube, sending emails etc.

That said I still use my AVP regularly, it's a great home theater system for 4k HDR content that's portable for travel. I've owned other headsets like the valve index but the novelty of 3d gaming wore off pretty quickly.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#84
post #41

Earlier quoted context omitted.

>maybe I'm missing something obvious here. It's an expensive gadget for a niche [0] market. $3500 is an incredibly high price for what it is. 0, https://store.steampowered.com/hwsurvey/ 1.75% of Steam users have a VR headset as of June this year which is lower than the people who are using Linux for gaming (2.08%). So you can see how small the VR market is. And the top alternatives are $500 (Quest 3) and $1000 (Valve…

I'd happily buy one for $500, but $3500 is way too much

It seems like a developer tool for building VR apps, which could make sense if they were planning on making a $500 device later. But, absent clear plans there, I can’t really see why anyone would buy it.

OTOH they wouldn’t sell any at all to consumers if they announced there was a sensibly priced one planned for the future.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#85
I've been on the verge of buying it for a while, because I normally work from my laptop and can't be bothered to sit at a desk with a big clunky monitor.

OS 1 had disappointing mac mirroring, only slightly bigger resolution than my laptop.

But later OS versions talking about large-resolution or panoramic mac mirroring... that's super compelling for my use case. The productivity benefits of larger or multiple monitors, without having to sit at a desk.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#86

While I think this was largely expected from everyone following AVP, it will be very interesting to see how Apple attempts to salvage this project. They’ve really backed themselves in to a corner with the pricing of their headset far exceeding what all but the most enamored enthusiasts are willing to stomach. On top of that, the sales are so bad that it is not worth companies of nearly any size to dedicate time to cr…

I think it's more likely than not that the entire AVP project is just meant as a way of recouping a little cash from an ongoing dev program. What they really want is Apple Glasses ten or fifteen years down the line that will be a practical phone/iPad alternative, but they know they need to start building the expertise and UX workflows right now or Meta will beat them to that point.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#87

I think VR is a symptom that we're both running out of fertile tech to mine, and the population at large is tired of it. In order to make a compelling experience the tech is Very Expensive...and what it really is is a funky monitor and funky mouse. Well monitors are a couple hundred bucks and a mouse is $50. And even when it _is_ affordable, it's just not 'sticky' (yes, I know, poor choice of words) I've used 'em sin…

Got to agree here. Outside a very small number of cases beyond the honeymoon period with VR, it's just not something that I'm interested in wearing. The AVP looks like a fantastic device, bit sitting in my own world of isolation with a screen on my face does not sit well as an every day interaction. Not even every week or month these days.

I suspect AR will be similar for your average consumer. Info overload is also real. If it's built into a car, or something else it then has a function and is good.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#88
post #22

The hype on VR dying so fast does not bode well for gen AI. Unfortunately, C-suite brass will continue to insist that everyone, deep down, wants it. If they don't think they want it, it's only because they haven't had it shoved in their face nearly enough.

[dead]

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#89
post #67

Earlier quoted context omitted.

Minority Report style UIs look good in movies. Use them 8 hours per day every day and they're just tiring.

I noticed two things very quickly, my arms started getting tired and I was never quite sure if I was holding my hands in the right place to have my gestures get picked up properly.

> I was never quite sure I held them in the right place to have my gestures picked up by the cameras.

That's okay, I'm sure Apple will try a flat keyboard with no tactile feedback soon :)

They're making noise they're aiming for thinness again.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#90
It’s kinda interesting seeing Google try and fail to find the next revenue source after search ads, and now seeing Apple try and fail to diversify away from iPhone sales. They are both wildly successful, but I’m ready for a new crop of competitors in the market.
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