Might have been exactly the plan. Soak up all the sucker enthusiast money with the expensive model while establishing vision OS as "premium", then bring that "premium" product to the masses by coming out with something much cheaper later for the main market.
Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
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Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#12Did Vision Pro inherit limitations from iPadOS?
Yes, I want to like mine and use it more but the software support is the real problem. The hardware is truly amazing (ignoring price point) and i've never had a VR/AR experience anywhere close but doing anything like my current computer flow is such a pain
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#13The thing costs a bazillion dollars, what did they expect… people to suddenly wear this for day to day tasks? I said it on the day they first announced it, as soon as the media hype was over, no one would ever mention it again. Other than price, not sure what else they could do to make it appealing.
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#14Might have been exactly the plan. Soak up all the sucker enthusiast money with the expensive model while establishing vision OS as "premium", then bring that "premium" product to the masses by coming out with something much cheaper later for the main market.
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#15Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#16Apple needs to accept that even a “pro” product needs be usable for non “pro” tasks, and needs to support them. If their Vision line is going to be successful they’re going to need to have more first party support of things like gaming. Partner with Steam, and/or Sony, to get more titles on it. Or pay developers to port games to it and ensure the experience is stellar. It won’t be a short term strategy, but I think a lack of good and unique applications will create a chicken and egg problem. No one wants one, because there are no killer apps, and no one is making those killer apps, because there isn’t a large enough audience.
I personally like Sony’s PSVR2, a dumb headset, but has good fidelity. I hope Apples next cheaper VR headset has the same visual quality but less of an OS.
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#17While I think this was largely expected from everyone following AVP, it will be very interesting to see how Apple attempts to salvage this project. They’ve really backed themselves in to a corner with the pricing of their headset far exceeding what all but the most enamored enthusiasts are willing to stomach. On top of that, the sales are so bad that it is not worth companies of nearly any size to dedicate time to cr…
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#18Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#19While I think this was largely expected from everyone following AVP, it will be very interesting to see how Apple attempts to salvage this project. They’ve really backed themselves in to a corner with the pricing of their headset far exceeding what all but the most enamored enthusiasts are willing to stomach. On top of that, the sales are so bad that it is not worth companies of nearly any size to dedicate time to cr…
Much cheaper: ship a bug that allows OS jailbreak to run VMs. See what unshackled creators develop. Add official interfaces to support those use cases. Rinse & repeat.
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#20I also wonder if Apple's decision to eschew any special pointing or peripheral device in favor of hand tracking was the best idea. If I owned one of these things and used it for casual internet browsing, I would much prefer some little handheld accessory so I could press buttons without having to gesticulate and make sure my posture was correct so that the cameras could pick up my hand movements.