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Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

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Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#3

Did Vision Pro inherit limitations from iPadOS?

Yes, I want to like mine and use it more but the software support is the real problem. The hardware is truly amazing (ignoring price point) and i've never had a VR/AR experience anywhere close but doing anything like my current computer flow is such a pain

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#4
Might have been exactly the plan. Soak up all the sucker enthusiast money with the expensive model while establishing vision OS as "premium", then bring that "premium" product to the masses by coming out with something much cheaper later for the main market.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#6
The thing costs a bazillion dollars, what did they expect… people to suddenly wear this for day to day tasks?

I said it on the day they first announced it, as soon as the media hype was over, no one would ever mention it again.

Other than price, not sure what else they could do to make it appealing.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#7
While I think this was largely expected from everyone following AVP, it will be very interesting to see how Apple attempts to salvage this project.

They’ve really backed themselves in to a corner with the pricing of their headset far exceeding what all but the most enamored enthusiasts are willing to stomach. On top of that, the sales are so bad that it is not worth companies of nearly any size to dedicate time to creating apps or content for the platform.

Apple is probably going to have to light a gigantic stack of cash on fire to try to course correct this. Or they’ll cut their losses and write it off entirely

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#8

Did Vision Pro inherit limitations from iPadOS?

Yes, I want to like mine and use it more but the software support is the real problem. The hardware is truly amazing (ignoring price point) and i've never had a VR/AR experience anywhere close but doing anything like my current computer flow is such a pain

> i've never had a VR/AR experience anywhere close

What VR experiences have you had?

I was not impressed at all. Have had a Rift since they launched. Rift-S, Quest 2, Quest 3, PSVR, PSVR2. Nothing about the Vision Pro did anything for me. The "try to hold your eyes still to point" is the worst possible UX interaction I've ever used. Super un-natural and un-intuitive. That's not how my eyes work. I knew that the first time I tried "stare to point" on PSVR2. It was awful there and it's awful on Vision Pro

It also felt horrible. I'm not saying any of the other HMD are great but Vision Pro's weight was awful. It's either too tight to stay on or resting on my nose. Someday that will be fixed (glasses?) but in the context of shipping devices, the devices that put the weight on the forehead are way more comfortable. I think PSVR(1) was the first to do that. Rift-S copied. Quest is a step back unless you get a 3rd party accessory

The "you get one screen from your mac" was also disappointing. I've had 6 screens in VR from my PC since Rift shipped. It's built into the Rift/Link OS. Yes, it's got issues but 1 screen is still a step back of many years, not forward.

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