Article asserts it's there to detect double taps, but I'd add that it's a very useful user experience tweak to help deal with mis-taps. On HN, for example, I'll frequently hit the article link instead of the comments and this delay (combined with the network latency) often lets me re-tap the right link.
Seriously, you are claiming that network latency and a delayed response to click events is a GOOD thing because it lets you fix mistakes that you made? Sorry, that is not how you design a product/feature. The problem you are mentioning has also been solved by Google. In Ice Cream Sandwich when you click on a link that is close together with others, it will magnify the area to make it very clear which link you want to…
IOS browsers have a 300ms click delay - But developers can bypass it
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Re: IOS browsers have a 300ms click delay - But developers can bypass it
#52The article talks about “mobile browsers”. Neither iOS, Safari or even WebKit are mentioned. Why does the submission title say “iOS browsers”?
Probably because it's mostly fixed in Android ICS, as is slyly stated at the very end of the article: "We hope that browser developers will solve this problem in future releases by firing click events immediately when zooming is disabled on the website (using the viewport meta tag). In fact, this is already the case with the Gingerbread Android Browser."
I really wish Google would make the Android browser blow mobile Safari out of the water. It'd be good for their business. As someone who used to do mobile web development full time, Android felt like IE 6/7 half the time.
I say this as an Android user.
Re: IOS browsers have a 300ms click delay - But developers can bypass it
#53Re: IOS browsers have a 300ms click delay - But developers can bypass it
#54Article asserts it's there to detect double taps, but I'd add that it's a very useful user experience tweak to help deal with mis-taps. On HN, for example, I'll frequently hit the article link instead of the comments and this delay (combined with the network latency) often lets me re-tap the right link.
Re: IOS browsers have a 300ms click delay - But developers can bypass it
#55If the element is within a scrollable area there's a little bit of extra logic needed to get everything to work happily (so it doesn't fire the event handler if you stop scrolling with your finger on the element). In that circumstance you'd probably better off grabbing one of the many libraries people have written to take care of this, but if that's not a concern (and it isn't in my case, since the parts of the app that shouldn't have the 300ms delay don't scroll), the advantage of this is that the only logic it requires is the touch detection code.
Re: IOS browsers have a 300ms click delay - But developers can bypass it
#56I created a jQuery plugin called fastClick that does this a while back: http://dave1010.github.com/jquery-fast-click/
I've used this plugin on a number of webapps. Works great! Very simple to integrate into my Backbone.js apps.
Re: IOS browsers have a 300ms click delay - But developers can bypass it
#57Earlier quoted context omitted.
Great library, going to give it a shot in one of my upcoming projects. Quick question - I just tried the demo on IE on a Nokia Lumia 710 running WP 7.5 Mango, and there was no difference between A and B. Do you have any idea why FastClick might not work on Mango?
They only support Windows with IE10 as he said above?
Re: IOS browsers have a 300ms click delay - But developers can bypass it
#58Article asserts it's there to detect double taps, but I'd add that it's a very useful user experience tweak to help deal with mis-taps. On HN, for example, I'll frequently hit the article link instead of the comments and this delay (combined with the network latency) often lets me re-tap the right link.
The delay is there to allow you lift your finger and see the link turned gray (or whatever the selection color is). This feedback is crucial even in cases where you tapped on the right thing--how else would you know you got the right thing?
There are valid reasons to override this, but developers and designers should be sure that their tap targets are huge when they do. Otherwise they're depriving users of a pretty important piece of feedback.