Earlier quoted context omitted.
Looks like a PR stunt to me. Not that that's a bad thing. The production alone on that video $$$
Interesting how Kickstarter can be used both for PR and actual fundraising.
Neal Stephenson wants to revolutionize sword fighting video games
41–50 of 188 posts
Re: Neal Stephenson wants to revolutionize sword fighting video games
#42Re: Neal Stephenson wants to revolutionize sword fighting video games
#43Earlier quoted context omitted.
Yep, that and the controller has no weight. To make a realistic game you would then need to make the character have a max swing agility (slow than the player) and also give the character a stamina bar. Anyway that's not to say you can't have fun sword fighting motion games. It just means you can't approximate reality 1:1 in all dimensions. But you can still approximate reality if you just accept the control dimension…
Swords are a lot lighter than people think, even the heaviest armor in use (completely different from the ceremonial stuff) was much less restrictive than usually believed, and the average video gamer is significantly less fit than the average medieval soldier. I suspect that if you used a wiimote or a kinect-tracked stick things would all balance out. It would still require some abstraction, true, but not quite that…
Re: Neal Stephenson wants to revolutionize sword fighting video games
#44Re: Neal Stephenson wants to revolutionize sword fighting video games
#45Re: Neal Stephenson wants to revolutionize sword fighting video games
#46Earlier quoted context omitted.
Swords are a lot lighter than people think, even the heaviest armor in use (completely different from the ceremonial stuff) was much less restrictive than usually believed, and the average video gamer is significantly less fit than the average medieval soldier. I suspect that if you used a wiimote or a kinect-tracked stick things would all balance out. It would still require some abstraction, true, but not quite that…
> the average video gamer is significantly less fit than the average medieval soldier. I am curious if this is just speculation or if you have evidence for this statement? At first it seems reasonable but I am not so confident after you factor in modern medicine and advances in nutrition/diet and discount for stereotyping.
The short answer is that a typical modern person (gamer or no) is much less fit than anybody from the age of melee weapons, let alone knights.
Re: Neal Stephenson wants to revolutionize sword fighting video games
#47Earlier quoted context omitted.
Swords are a lot lighter than people think, even the heaviest armor in use (completely different from the ceremonial stuff) was much less restrictive than usually believed, and the average video gamer is significantly less fit than the average medieval soldier. I suspect that if you used a wiimote or a kinect-tracked stick things would all balance out. It would still require some abstraction, true, but not quite that…
> the average video gamer is significantly less fit than the average medieval soldier. I am curious if this is just speculation or if you have evidence for this statement? At first it seems reasonable but I am not so confident after you factor in modern medicine and advances in nutrition/diet and discount for stereotyping.
Re: Neal Stephenson wants to revolutionize sword fighting video games
#48Earlier quoted context omitted.
Yep, that and the controller has no weight. To make a realistic game you would then need to make the character have a max swing agility (slow than the player) and also give the character a stamina bar. Anyway that's not to say you can't have fun sword fighting motion games. It just means you can't approximate reality 1:1 in all dimensions. But you can still approximate reality if you just accept the control dimension…
Swords are a lot lighter than people think, even the heaviest armor in use (completely different from the ceremonial stuff) was much less restrictive than usually believed, and the average video gamer is significantly less fit than the average medieval soldier. I suspect that if you used a wiimote or a kinect-tracked stick things would all balance out. It would still require some abstraction, true, but not quite that…
Re: Neal Stephenson wants to revolutionize sword fighting video games
#49Earlier quoted context omitted.
Fencing raises another good point: realistic swordfighting is actually pretty boring compared to movie swordfighting. (If it weren't, then movie swordfighting wouldn't need to be so unrealistic). If I'm gonna play a swordfighting video game I wanna be Errol Flynn, not Benjamin Kleibrink. [Who? 2008 Olympic foil champion. Yes, I had to look that up, that's the point.]
Boring? I think you mean "not visually appealing". Sword fighting is not boring. There wouldn't be so many people doing it a hobby otherwise.
Heck, planespotting is a hobby for a lot of people, but that doesn't make it interesting.
Re: Neal Stephenson wants to revolutionize sword fighting video games
#50I don't mind putting a bit of cash towards projects where those involved really don't have the resources to pull it off otherwise, but does Neal Stephenson really not have enough cash to bootstrap this himself?
Looks like a PR stunt to me. Not that that's a bad thing. The production alone on that video $$$