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Neal Stephenson wants to revolutionize sword fighting video games

kickstarter.com

21–30 of 188 posts

Re: Neal Stephenson wants to revolutionize sword fighting video games

#21
post #5

Anyone remember Die by the Sword? Admittedly it was more sword flailing than sword fighting, but it's the only game I've played that had a semblance of direct control. It was also the first game to use IK for everything from sword fighting to rope swinging and ladder climbing. Even nowadays it's rare to see IK used in games for anything except relatively minor pose fix-ups (blending canned poses offers better control…

You should try out Mount & Blade series then.

Re: Neal Stephenson wants to revolutionize sword fighting video games

#22
Ok. So a famous author decides to make a sword fighting video game. Awesome. But.... I feel from the video that what they are really trying to create is a sword fighting simulator. Big difference, playability is incredibly important, we're all familiar with 'arcade modes' where realism is suspended to create an engaging, fun game. So I'm wondering how successful this 'game' will actually be.

Re: Neal Stephenson wants to revolutionize sword fighting video games

#23
When the Wii appeared, sword games was the first thing that came to my mind, but I don't there have been too many of them on the Wii. I was also hoping we'd see some martial arts fighting (or training) games for the Kinect by now, although the Kinect needs to dramatically increase its accuracy for that.

Re: Neal Stephenson wants to revolutionize sword fighting video games

#24
post #11

Real swordfighting is not about the sword, it's about the footwork. Just physically do not be where the opponent's sword is heading. See: relatively little blade contact in extremely high level fencing.

Fencing raises another good point: realistic swordfighting is actually pretty boring compared to movie swordfighting. (If it weren't, then movie swordfighting wouldn't need to be so unrealistic).

If I'm gonna play a swordfighting video game I wanna be Errol Flynn, not Benjamin Kleibrink. [Who? 2008 Olympic foil champion. Yes, I had to look that up, that's the point.]

Re: Neal Stephenson wants to revolutionize sword fighting video games

#25
post #11

Real swordfighting is not about the sword, it's about the footwork. Just physically do not be where the opponent's sword is heading. See: relatively little blade contact in extremely high level fencing.

Fencing raises another good point: realistic swordfighting is actually pretty boring compared to movie swordfighting. (If it weren't, then movie swordfighting wouldn't need to be so unrealistic). If I'm gonna play a swordfighting video game I wanna be Errol Flynn, not Benjamin Kleibrink. [Who? 2008 Olympic foil champion. Yes, I had to look that up, that's the point.]

Competitive fencing is also a far cry from realistic swordfighting.

(There's a whole bit in Snow Crash about that, actually.)

Re: Neal Stephenson wants to revolutionize sword fighting video games

#27

I don't mind putting a bit of cash towards projects where those involved really don't have the resources to pull it off otherwise, but does Neal Stephenson really not have enough cash to bootstrap this himself?

Looks like a PR stunt to me. Not that that's a bad thing.

The production alone on that video

$$$

Re: Neal Stephenson wants to revolutionize sword fighting video games

#29

I don't mind putting a bit of cash towards projects where those involved really don't have the resources to pull it off otherwise, but does Neal Stephenson really not have enough cash to bootstrap this himself?

Looks like a PR stunt to me. Not that that's a bad thing. The production alone on that video $$$

Interesting how Kickstarter can be used both for PR and actual fundraising.
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