At this point, seeing this kind of extremely high production value animation used to enact this kind of fantasy scene instantly makes me think of hackneyed backstory and plot focus-group optimized to death to appeal to slightly dull 14-year-olds. You don't throw out that sort of development budget to try out something with even a hint of narrative experimentalness, and you can always rely on there being kids with dis…
It's the same for Hollywood movies, isn't it?
When the producers want to focus your attention on how expensive and uniquely complicated a game or movie production was, that's a sign that the actual content was a secondary concern.