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Japan introduces enormous humanoid robot to maintain train lines

theguardian.com

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Re: Japan introduces enormous humanoid robot to maintain train lines

#22
post #4

Here is a video of it in action: https://www.youtube.com/watch?v=owSJK7vMSLk Interestingly, humans come very close to it during operation.

That looks incredibly cool, and also instantly nausea inducing - I can’t imagine the video feed and the head gyros are fast enough to avoid that little bit of lag and judder that turn VR into a vomit machine.

The feedback on the arm is very cool, though.

Re: Japan introduces enormous humanoid robot to maintain train lines

#23

It's still user controlled like a surgical robot but for construction. I'm guessing it's eventually going to be run remotely by a bunch of japanese operators too old to work in the field. Also disappointingly small for "enormous", was hoping for a gundam.

Gotta start somewhere, once the initial bugs are sorted out we can start forcing ambivalent high schoolers into existential crisis situations.

Re: Japan introduces enormous humanoid robot to maintain train lines

#25
post #22
post #4

Here is a video of it in action: https://www.youtube.com/watch?v=owSJK7vMSLk Interestingly, humans come very close to it during operation.

That looks incredibly cool, and also instantly nausea inducing - I can’t imagine the video feed and the head gyros are fast enough to avoid that little bit of lag and judder that turn VR into a vomit machine. The feedback on the arm is very cool, though.

FPV drone hardware has commercialized very cheap very low latency video feeds to headsets.

Not with headtracking though. Not sure that's reasonably possible.

Re: Japan introduces enormous humanoid robot to maintain train lines

#27
post #22
post #4

Here is a video of it in action: https://www.youtube.com/watch?v=owSJK7vMSLk Interestingly, humans come very close to it during operation.

That looks incredibly cool, and also instantly nausea inducing - I can’t imagine the video feed and the head gyros are fast enough to avoid that little bit of lag and judder that turn VR into a vomit machine. The feedback on the arm is very cool, though.

Why not? There's no need for the neck to have more than 1~5 ms of lag, and about 5~10 ms photon lag even with a framebuffer involved (if you align the rolling shutter of the camera to the row-by-row multiplexed display, say OLED @ 240Hz, you should manage 4~5 ms).

Re: Japan introduces enormous humanoid robot to maintain train lines

#28
post #25
post #22

Earlier quoted context omitted.

That looks incredibly cool, and also instantly nausea inducing - I can’t imagine the video feed and the head gyros are fast enough to avoid that little bit of lag and judder that turn VR into a vomit machine. The feedback on the arm is very cool, though.

FPV drone hardware has commercialized very cheap very low latency video feeds to headsets. Not with headtracking though. Not sure that's reasonably possible.

FPV headsets can have head tracking. I don’t know cost now, but it was possible even in 2012/2013/2014 when I worked in that industry.

Re: Japan introduces enormous humanoid robot to maintain train lines

#29

It's still user controlled like a surgical robot but for construction. I'm guessing it's eventually going to be run remotely by a bunch of japanese operators too old to work in the field. Also disappointingly small for "enormous", was hoping for a gundam.

Eh, the classic Gundam is around 18 m tall. This comes close at 12 m. The upper body and arms certainly invoke mobile suit aesthetics though

Perhaps this can serve as just a single leg of a larger combination though

Re: Japan introduces enormous humanoid robot to maintain train lines

#30
post #22
post #4

Here is a video of it in action: https://www.youtube.com/watch?v=owSJK7vMSLk Interestingly, humans come very close to it during operation.

That looks incredibly cool, and also instantly nausea inducing - I can’t imagine the video feed and the head gyros are fast enough to avoid that little bit of lag and judder that turn VR into a vomit machine. The feedback on the arm is very cool, though.

I wonder if it wouldn't be easier / more comfortable for the worker to just get a low-poly reconstructed 3D rendering of the environment. That way at least they could move their head as much as they want and still get a read-time feed in their goggle without the usual VR tricks.
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