I find it interesting that there was a time when everyone seemed to get overboard with thumb keys and that now things seem to settle at two per hand.
Show HN: I made a split keyboard for large palms
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Re: Show HN: I made a split keyboard for large palms
#12Have you tried or were inspired by The Voyager? My friend has a Moonlander and we were discussing that the Voyager might be the ideal for the setup we were looking for. https://www.zsa.io/voyager
My first split was a corne (I have a feeling that many people started with a corne here) and then I wanted a draculad[0], but it wasn't available for almost a year. These two keyboards had given the most of the inspiration for the YetiS.
Re: Show HN: I made a split keyboard for large palms
#13I'm currently designing a board from actual traces of my finger movements on paper (I was mildly amused when I found that they are not symmetrical, like all human features) in combination with these: https://fkcaps.com/keycaps/hex . It's also my first attempt at using a MCU directly (kinda, MDB50Q). Probably not possible to make a product from my anthropometrics, but I could try average out a few hands.
Do you have the project somewhere online to share - git, blog, reddit, etc.? I would like to have a follow up on your progress!
Re: Show HN: I made a split keyboard for large palms
#14I'm currently designing a board from actual traces of my finger movements on paper (I was mildly amused when I found that they are not symmetrical, like all human features) in combination with these: https://fkcaps.com/keycaps/hex . It's also my first attempt at using a MCU directly (kinda, MDB50Q). Probably not possible to make a product from my anthropometrics, but I could try average out a few hands.
The human is not perfectly symmetrical by a vertical line - same as our faces! Do you have the project somewhere online to share - git, blog, reddit, etc.? I would like to have a follow up on your progress!
Re: Show HN: I made a split keyboard for large palms
#15Re: Show HN: I made a split keyboard for large palms
#16I find it interesting that there was a time when everyone seemed to get overboard with thumb keys and that now things seem to settle at two per hand.
Re: Show HN: I made a split keyboard for large palms
#17I find it interesting that there was a time when everyone seemed to get overboard with thumb keys and that now things seem to settle at two per hand.
Given the thumbs limited movement, I came to a conclusion that 2 keys are comfortably reachable, but to reach the third thumb key, the thumb needs to get into a weird and uncomfortable position. That was my problem with the corne I had and I just stopped using the innermost thumb key because of that. Do you have a similar experience?
And then I hit them with my middle finger instead, or rather smash them as it requires the whole hand to move slightly.
So in my case does not affect speed or comfort (not a frequent VIM user etc)
But if I only had two thumb buttons I would be ok.
Re: Show HN: I made a split keyboard for large palms
#18I find it interesting that there was a time when everyone seemed to get overboard with thumb keys and that now things seem to settle at two per hand.
[1]: https://www.maltron.com/store/p11/Maltron_L89_dual_hand_full...
Re: Show HN: I made a split keyboard for large palms
#19I find it interesting that there was a time when everyone seemed to get overboard with thumb keys and that now things seem to settle at two per hand.
The rest I just use for miscellaneous other uses, like pgup/pgdn and inverted-T arrow keys. It's not for use with the thumb, but it's just a handy place to put keys you'd have to move your hand for anyway.
Re: Show HN: I made a split keyboard for large palms
#20Interesting. Back in the '80s, the ergonomic keyboard [0] designed as part of the Japanese TRON project was originally supposed to be produced in three different key pitches for differently sized hands, based on measurements of Japanese people [1]. Another aspect was that some key columns were splayed, being more apart further away. It has inspired many follow-ups in the DIY ergo-mech scene in more recent years. [0]…
Neat keyboard. Also pretty cool how far the TRON project went and how many parts of computing it influenced.