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The saddest "Just Ship It" story ever (2020)

kitze.io

61–70 of 316 posts

Re: The saddest "Just Ship It" story ever (2020)

#61

There's massive caveat with all of these "and then the story ends because we didn't just ship it :(" stories: sometimes the value of the "app" you're working on is in the technical details that cannot really be "hastened" and you can't "just ship it". Also, and this is something a lot of the managerial class people don't want to hear: Your job as a sw engineer/architect is to resist the "just ship it" pressure from t…

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Re: The saddest "Just Ship It" story ever (2020)

#62

There's massive caveat with all of these "and then the story ends because we didn't just ship it :(" stories: sometimes the value of the "app" you're working on is in the technical details that cannot really be "hastened" and you can't "just ship it". Also, and this is something a lot of the managerial class people don't want to hear: Your job as a sw engineer/architect is to resist the "just ship it" pressure from t…

I think it's very different when you're one-man-show vs a cogwheel in organisation. In former case, just like the author mentioned, your struggle is more with yourself. You need to make yourself move forward. And "Just ship it" approach gives you that - you get external push to carry on. External user(s), external comments and demands give you that bit of energy to carry on.

In corporation setup, you always have a manager and peers that push you. You have periodic meetings with team/manager whatever to show what you have done, and then, depending on company setup, it's quality vs speed discussion. But that's very different from being all alone with your code and computer trying to build something from the grou up.

Re: The saddest "Just Ship It" story ever (2020)

#63

Isn't this more a lesson of keeping your cards close to your chest? There's a very good reason why people are on guard with pitch decks. Cause those very people you pitched could just take the idea and throw money at it.

That "those guys" may have seen the video he posted was just an unsubstantiated suspicion of his though. The sad part about having brilliant ideas for apps (as I have also found out, fortunately before putting a lot of effort into the idea) is that there are millions of other developers in the world, and one of them is almost guaranteed to have had the same idea a bit earlier than you. Unless it's a super niche thing, but then the market for it is also super tiny...

Re: The saddest "Just Ship It" story ever (2020)

#65

Earlier quoted context omitted.

I'll give you any one of 3 or 4 ideas right now, if you want them. They're ideas I'd develop if I had the time, energy and brainpower. I've got personal connections for you too, if you want them, people who need the product. I won't even ask 50%, heck, 5% sounds fine by me. My experience has been that, while that is useful, it's by no means sufficient to lead to a complete and useful tool. But I'd absolutely take tha…

The ideas are important, but remember the idea guy also was to run the company. That's a ton of work, too. In any event, while I appreciate the offer, I'm now too old and domesticated to work on it. I guess my comment should have said I'd have loved to met someone like that in my early 20s, when I had more free time and my brain worked better :).

Well, in an honest sense, that's kind of what YC's matching program does. I'm working for a company I found on there right now. It's a much different experience from job searching but it's full of people with ideas. Half or more of them are complete nonsense but any decent engineer should be able to sift the gold from the dross.

Re: The saddest "Just Ship It" story ever (2020)

#66
So, he's a fan (and paying subscriber) of his "competitor" app now, but still not enough of a fan to actually mention what app it is. Which is kind of frustrating, I read until the end of the post to see if it's mentioned, but it isn't. And it also leaves me with a nagging suspicion that the whole story may just be completely made up (or at least grossly exaggerated)...

Re: The saddest "Just Ship It" story ever (2020)

#67
post #33

There's massive caveat with all of these "and then the story ends because we didn't just ship it :(" stories: sometimes the value of the "app" you're working on is in the technical details that cannot really be "hastened" and you can't "just ship it". Also, and this is something a lot of the managerial class people don't want to hear: Your job as a sw engineer/architect is to resist the "just ship it" pressure from t…

> Unless you have a stake in the company, it is NOT your job to make sure the company is the most profitable it can be. Maybe. But... > Your job is to create great software. No. Your job is to do what the company pays you for. The company is not paying you to create great software. It's paying you to solve some kind of business problem or provide some kind of business service. Some of those problems or services do in…

>No. Your job is to do what the company pays you for.

Yes and no. Ultimately, your solution will live on after you. Even if theres no way for it to backfire publicly, your coworkers and future employees have to deal with it. It can absolutely ruin your reputation and cost you future employment. Admittedly its much easier for a contractor to draw a red line, but I had done this as far back as my first full time IT job, setting boundaries with the owner of that business as to what is and is not practical and achievable.

Re: The saddest "Just Ship It" story ever (2020)

#68

Earlier quoted context omitted.

I'm sorry that happened to you. The comments here are generally high quality and I've learned quite a lot from them, but there are things I've learned from experience that go against conventional wisdom here. Although not as drastic a case as yours, I think it's often worth being critical of what one reads here and keeping one's ideals until actual experience makes one incline one way or the other.

I would say if you take hacker news advice about what works, you're a bit of a fool. HN readers are in the pool of people who would be your competition.

In my case, I was talking about technical things like data structures and IMGUI/RMGUI, which I don't think anyone feels motivated to trick others about. :)

Re: The saddest "Just Ship It" story ever (2020)

#69
Author here! I need to update this article. Years later, I actually got motivated by the comments on HN (whenever this gets posted). P

People are always like "why don't you just ship your app?" ... so I did!

I'm happy I went through with and it's way WAY better than any competitor in this category

Check it out at https://benji.so (landing page is still w.i.p)

Re: The saddest "Just Ship It" story ever (2020)

#70

I feel this deep in my bones. I worked on a long while back because I wanted to scratch an itch, and I thought that some of the problems I was seeing, hey, maybe someone else was having them too. So I start kinda-sorta-half-heartedly exploring the idea, writing some pilot code, then I discovered hacker news. And oh boy did people have things to say about the general problem, it's impossible to solve, no one should wa…

Actually it is not that bad. New ideas often require a significant push so people not only get comfortable with it but also start to demand it. Having someone else bigger to do this hard work opens an actual market for it that you can now enter.

You don't need to be first or second, esp. if you're a small player. You can still win some market share over time (and it doesn't need to be small compared to what you would achieve if you would be first as the market is now bigger). Make it helpful to people who find the established solutions lacking on features or workflows that could be better.

In other words, when is it the right time to ship? With a good product, at any time. Does it matter that there are already multiple established players? Not really, you can always come up with a better version.

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