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The first 10k games at bgammon.org, an open source online backgammon service

bgammon.org

31–40 of 71 posts

Re: The first 10k games at bgammon.org, an open source online backgammon service

#31
post #15

Backgammon had a pretty large community at Yahoo! Games. With the demise of Yahoo! Games the only place to play online was FIBS, for which you had to download a Java client... Glad that finally someone scratched their own itch and built this, I will check it out and suggest it to my father.

Check https://www.playok.com/ - it has backgammon as well as other games. The site is using html 5 and following "keep it simple" principle; it just works

very nice web site! thanks for recommending it here. just had a nice game of gin rummy.

Re: The first 10k games at bgammon.org, an open source online backgammon service

#32
post #30
post #27

Something I've thought a lot while playing backgammon locally is "I wish there was a site like lichess, but for backgammon"... so kudos for going out and starting your own! Are there any plans for post-game analysis? There seems to be an issue with the login/signup form, as it doesn't pull up the native keyboard for my phone, but some random keyboard.

I got a feeling that this may be a cultural aspect there too: Backgammon is not considered "sophisticated," I think. I'm from Greece (I don't play backgammon myself, though), and backgammon (tavli) is extremely popular but widely considered "a game for the masses." It is played mostly in tavernas and old-style coffee shops, and each game has a social aspect, too. People discussing (sometimes shouting and finger-point…

That sounds great! Here in Canada the bar scene is mostly about watching hockey on big screen TVs. That’s a lot less interesting to me than games.

I never learned backgammon though.

Re: The first 10k games at bgammon.org, an open source online backgammon service

#33
Pretty cool, thanks!

I was casting my pieces off, guaranteed a win, but my opponent left, so it didn't count as a win for me to my disappointment.

Perhaps if someone leaves and doesn't return within 60 seconds, the game should be a win for the person remaining if the remaining person's pip count is lower.

Re: The first 10k games at bgammon.org, an open source online backgammon service

#34

Pretty cool, thanks! I was casting my pieces off, guaranteed a win, but my opponent left, so it didn't count as a win for me to my disappointment. Perhaps if someone leaves and doesn't return within 60 seconds, the game should be a win for the person remaining if the remaining person's pip count is lower.

I think whoever abandons the game should forfeit, otherwise you get weird incentives (like to quit anytime your pip count is higher)

Re: The first 10k games at bgammon.org, an open source online backgammon service

#35

Pretty cool, thanks! I was casting my pieces off, guaranteed a win, but my opponent left, so it didn't count as a win for me to my disappointment. Perhaps if someone leaves and doesn't return within 60 seconds, the game should be a win for the person remaining if the remaining person's pip count is lower.

I think whoever abandons the game should forfeit, otherwise you get weird incentives (like to quit anytime your pip count is higher)

That's why I only mentioned a different condition which hopefully doesn't lead to bad sportsmanship.

Re: The first 10k games at bgammon.org, an open source online backgammon service

#36
I'm on mobile, clicked "Play now" where it said "Play now using your browser" and it brought me to the play store.

Downloaded the app, and tried to sign up, but everything was flashing -- I think it keeps flipping between screen sizes

Re: The first 10k games at bgammon.org, an open source online backgammon service

#37
post #30
post #27

Something I've thought a lot while playing backgammon locally is "I wish there was a site like lichess, but for backgammon"... so kudos for going out and starting your own! Are there any plans for post-game analysis? There seems to be an issue with the login/signup form, as it doesn't pull up the native keyboard for my phone, but some random keyboard.

I got a feeling that this may be a cultural aspect there too: Backgammon is not considered "sophisticated," I think. I'm from Greece (I don't play backgammon myself, though), and backgammon (tavli) is extremely popular but widely considered "a game for the masses." It is played mostly in tavernas and old-style coffee shops, and each game has a social aspect, too. People discussing (sometimes shouting and finger-point…

chess should be a game for the masses too, and I think it is. People play that in cafes too

Re: The first 10k games at bgammon.org, an open source online backgammon service

#38

Pretty cool, thanks! I was casting my pieces off, guaranteed a win, but my opponent left, so it didn't count as a win for me to my disappointment. Perhaps if someone leaves and doesn't return within 60 seconds, the game should be a win for the person remaining if the remaining person's pip count is lower.

Happened a second time :-( although this time my opponent still had a chance.

Both games where my opponent left, now show as wins in my history.

Also, I like the dice addition, but on desktop, the dice images are not matching up with what is rolled and displayed in the log.

How long does an opponent have until they auto forfeit if they don't move?

Re: The first 10k games at bgammon.org, an open source online backgammon service

#39
post #15

Backgammon had a pretty large community at Yahoo! Games. With the demise of Yahoo! Games the only place to play online was FIBS, for which you had to download a Java client... Glad that finally someone scratched their own itch and built this, I will check it out and suggest it to my father.

[deleted]

Re: The first 10k games at bgammon.org, an open source online backgammon service

#40
post #17
post #16

Earlier quoted context omitted.

Why does "Play now using your browser" link to the play store?

If the user-agent claims to be Android, the play link is changed to the Play Store. This is because the web client runs single-threaded[0] and has reduced performance when running in a browser on desktop, let alone when running on a mobile platform. When running as a native Android app, all of the device's CPU cores are utilized. 0. https://github.com/golang/go/issues/28631

Why would a backgammon game need multiple threads?
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