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Show HN: I created an After Effects alternative

pikimov.com

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Re: Show HN: I created an After Effects alternative

#261

Earlier quoted context omitted.

I wish people stopped equating AI with Adobe's content policy.

In this context that's a very reasonable assumption.

Yes, but 1) it's unnecessary conjecture when the facts already make them look bad, and 2) it's not the limit of what they could actually do - their TOS says (IIRC) "as long as it's for the purpose of improving our software, we can use anything you make". So they could use peoples' drawn art directly, for splash screens, or even, (speculation) offer it as a template/stock material for anyone who pays them for it.

It's not just AI.

Re: Show HN: I created an After Effects alternative

#262
post #217

Earlier quoted context omitted.

It’s more subtle than that, imagine being able to edit a high poly count mesh on a low spec machine. So not just final rendering, but really the main application state. This is what something like After Effects could benefit from. When I tested a full ray-traced FPS demo in the browser and never noticed that the render was done server side, that’s when I believed this is possible.

Yeah this too. Basically offload anything that needs more CPU/GPU. We could be working on high poly files with global illumination and whatnot in a Chromebook. I'm surprised big companies like Apple, Adobe, or Autodesk haven't solved this already. I remember having a conversation with a friend about this exact topic back in 2016.

Google tried this approach few years back with gaming: Google Stadia. The concept was about rending complex 3d games in real time on the cloud. It did not work out well commercially, but I think the tech was ok.

Re: Show HN: I created an After Effects alternative

#263
post #209

Earlier quoted context omitted.

It went viral on Twitter this weekend, which is probably why more people are noticing it now.

I saw it posted on HN by someone other than the author, noticed it had a recent show hn submission and emailed hn@ycombinator.com to see if it might be worth sending the author a repost invite. The author then reposted it.

Yes, I've been offered to repost it, with an updated description

Re: Show HN: I created an After Effects alternative

#264

What's that little blue bird icon in the top right corner? Seems to go to X, but I'm not sure why. ...jk! On a serious note, this is REALLY cool. Great job. Tiny feedback, your console is extremely chatty. I get this is a beta, but it still might be worth disabling that logging for production deploys. I hope to see this evolve into a commercial product I really think it fills a need and it seems to work incredibly we…

As long as there are no red lines, the console can talk. On a serious not, this is a static page, I'm not worried about leaving breadcrumbs that could help mischiefs.

Re: Show HN: I created an After Effects alternative

#266

Any reason you couldn't bundle this into an Electron application? It's cool, and free. But what happens when you get bored and take the site down ?

This is exactly why I would hands down always prefer an electron wrapped application over a web app if given a choice between the two. This is even more important if the app uses some kind of proprietary project file format, since if the website goes down you won't even be able to recover your project (without heavy reverse engineering potentially).

You can find my answer about an electron version in the FAQ: https://pikimov.com/faq

Re: Show HN: I created an After Effects alternative

#268
post #3

Wow looks cool. Now if only it could be used in Firefox. And yeah I know it doesn't have some chrome-only things. But afaik that's mostly because google/chrome does what ever they want, and there is no such thing as standards anymore apparently.

Actually a dev from the Firefox team got in touch with me, Pikimov might be ok from Firefox v130

Re: Show HN: I created an After Effects alternative

#269

First of all, this is really really cool! Great job! Would you consider building in support for color spaces into the software? It looks like the working color space is linear sRGB, but it'd be nice to at least know, and also support other color spaces as well. Frequently, when I'm rendering from blender, the raw renders will have out-of-gamut colors, which I'll then correct and bring back into sRGB when compositing.

Tough question, yes I think all colors are converted to sRGB format
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