Conway's Game of Life for curved surfaces (2012)
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Re: Conway's Game of Life for curved surfaces (2012)
#2Re: Conway's Game of Life for curved surfaces (2012)
#3> If you want to try out SmoothLife yourself in your browser, I made a few jsFiddles which illustrate the basic principle. Here is a Fourier based implementation that follows the discussion in this article pretty closely: http://jsfiddle.net/mikola/aj2vq/
> I also made a second WebGL/GPU based implementation that uses a discretization similar to that proposed in Rafler’s original paper: http://jsfiddle.net/mikola/2jenR/
The jsfiddles seem to still be alive, but the "Run" button doesn't work for me. Anyone have any luck with them?
Re: Conway's Game of Life for curved surfaces (2012)
#4The end of the post links to two jsfiddles: > If you want to try out SmoothLife yourself in your browser, I made a few jsFiddles which illustrate the basic principle. Here is a Fourier based implementation that follows the discussion in this article pretty closely: http://jsfiddle.net/mikola/aj2vq/ > I also made a second WebGL/GPU based implementation that uses a discretization similar to that proposed in Rafler’s or…
Re: Conway's Game of Life for curved surfaces (2012)
#5Re: Conway's Game of Life for curved surfaces (2012)
#6Conway’s Game of Life for Curved Surfaces - Part 1 - https://news.ycombinator.com/item?id=4808071 - Nov 2012 (1 comment)
Re: Conway's Game of Life for curved surfaces (2012)
#7(2012)