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The Operational Wargame Series: The best game not in stores now (2021)

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Re: The Operational Wargame Series: The best game not in stores now (2021)

#71
post #37

Earlier quoted context omitted.

I'm pretty sure that these days the more modern military wargames done by legitimate organizations, that aren't physical simulations (a.k.a. laser tag for grownups), do use computers and have integrations with full-size flight sims and data analysis tools. I play game called Command: Modern Operation ^¹ which can barely be a called a game, but rather a military command simulation at the operational level masquerading…

Played some Harpoon, the older series that Command: Modern Operations came from (long story: https://retroviator.com/harpoon/ ). Then I got hooked on Rule the Waves recently. Matrix games publishes the latest game in that series as well (from last year): https://www.matrixgames.com/game/rule-the-waves-3 It is a game mostly about staring at a spreadsheet, showing all the ships in your (usually early 20th century) flee…

Thank you for the info! I saw some good reviews about Rule the Waves when I was first looking at C:MO, so if you say it's good, I'll definitely have to check it out now.

I'm very much a fan of what I like to call "spreadsheet strategy" games. So if you any other recommendations, I'd love to hear them.

Been playing lots of logistics-heavy games like Factorio, Dwarf Fortress, X4: Foundations, HoI4, and Aurora 4X lately. Tried to learn Empire/Imperium, but I had to shelve that goal to focus on work.

For some reason I really love games that I end up spending more time learning and thinking about than actually playing.

Re: The Operational Wargame Series: The best game not in stores now (2021)

#73

Earlier quoted context omitted.

> I hope that they at the very least use a computer to calculate the outcomes of a battle. From the article: The real core mechanic is how dice are used in the game. The dice act as an instant adjudicator and the system uses different sizes of dice that can be adjusted during game play. The map and counters also encode a lot of rapidly accessible state information. Using a computer would require all of this state inf…

This sounds extremely inefficient and even Luddite like. Having a computer involved wouldn’t reduce interaction. It would allow you to drastically increase the game speed.

> It would allow you to drastically increase the game speed.

A lot of the value of these games is the human interaction of several people working closely around the same table, not sat at separate screens interacting via the systems rather than each other. These sorts of games have real value for training senior decision makers whose day job is all about personal interactions, e.g. gold or silver commanders in a blue light emergency response scenario. They need to get into the syndicate room and immediately start to discuss how to respond to a crisis, not learn a new game interface.

Re: The Operational Wargame Series: The best game not in stores now (2021)

#74
post #54

Earlier quoted context omitted.

Well, some people do claim one use of the Oculus is this. I remain skeptical that most consumer-grade VR headsets are useful for real work. (As an aside, in my work experience of more than 2 decades, almost every workplace provided me entry level laptops/computers. Only relatively recently have they started handing out MacBooks or similar equipment. You can do work with entry level laptops in a way you absolutely can…

What do you mean by "entry level" ? Did you have to work on an Eee PC during its time ? (I "did", but it was leased for free by the university, not an employer.) About a year ago I checked out laptops available at the supermarket, and most of them still didn't have an SSD !! Though I think I get what you mean, and also Oculus isn't "entry level" (maybe the first consumer one would qualify today, I have (had ?) one an…

I'm not using any hard definition, but by "entry level" laptops I meant low RAM, average-to-low CPU power, low-resolution screen (do you remember 768p screens? I've used that for more years than is acceptable to human dignity [1]), and if an external monitor was given, it was 1080p at best.

And this was for development.

As for the Oculus, I own an Oculus 2 and recently tried an Oculus 3, and while I don't know if calling them "entry level" is fair, I definitely wouldn't want to do any serious work with them, or spend a long time wearing them. For (some) gaming? Sure. Though I get dizzy easily. I do enjoy Beat Saber though!

--

[1] for some reason, hardware procurement at most jobs I've worked (until relatively recently) had it backwards. They thought higher screen resolutions were for "watching movies and playing videogames", while lower resolutions were for "serious work". In fact, it's the opposite: 720p is more than enough to watch movies on a tiny laptop screen, while productivity requires more screen real estate! And as for videogames -- average GPUs at the time I was having these work discussions struggled with anything more hi-res than 720p, so thinking that higher resolutions were "for gaming" was a total logical disconnect. Oh well, I cannot complain now; since the advent of the MacBook for Serious Work (tm) all of these problems seem to have gone away.

Re: The Operational Wargame Series: The best game not in stores now (2021)

#75

Earlier quoted context omitted.

> You need a big table to leave it set up and play with a group that can get together regularly, but that is not different from running a RPG campaign. I think you might be under-estimating how long a 1500 hour game is. A person who works 8 hours a day works 2000 hours in the course of a year. And if the game's in-person, there's travel time - it's not like a computer game where you can do a 1-hour session every even…

The actual North Africa campaign lasted a little under three years, let’s round it to 150 weeks. So if you spend less than 10 hours a week playing CNA, your game will take longer than the actual military campaign.

So the classic quote of "the map is not the territory" comes close to erasure here.

Re: The Operational Wargame Series: The best game not in stores now (2021)

#76
post #11
post #7

I have a friend who is very into these types of games, having dedicated about 1200 sq ft of their home to them. The commercial ones are usually centered on specific historic battles, and often follow a sort of "script" where things happen at specific turns e.g. the introduction of new units or weather conditions, that sort of thing. They seemed interesting, and I came away with two main observations: 1 - A game can t…

> But I quickly learned that the ability to spread out a map, that might be many square meters, and see everything happening on it at once, without having to slide a monitor's viewport around (or zoom in and out) has a number of massive advantages -- and (at the time I was looking at this) there's really no display technology today that can replicate this. This is why I’d love a wall size monitor.

There are systems for putting a wargame map on the wall and using magnets to attach counters.

Re: The Operational Wargame Series: The best game not in stores now (2021)

#77

The military has a long history of using war games for training, going all the way back to Kriegspiel [1]. At least one history book [2], has been written about the topic. However it is rare that these military training games make it outside of their domain and become available to the general public. A rare exception may be the games designed by Volko Ruhnke [3], who designed games for training the CIA (though these…

The "Wrens" was a division of women Navy sailors who played WW2 war games to identify how German UBoats were so successful. Played many scenarios, and replayed events after attacks to understand German tactics. Would get called in to game out live events as they were happening to decide upon the next day's strategy. Arguably led to enormous increases in British naval effectiveness. One little writeup I could find on…

Sounds like it might've been an inspiration for Ender's Game.

Re: The Operational Wargame Series: The best game not in stores now (2021)

#78

Earlier quoted context omitted.

Can't upvote this hard enough. I'm fascinated by large scale games of this kind and have a loose acquaintance with some people who run them, but it's a very tiny industry that's almost exclusively based around DC for obvious reasons.

Are they online games or real life games (e.g. board games)?

I mean real life games, like the ones hosted by/for military and disaster planners. The only places I can think of on the west coast that might do that sort of stuff are the RAND corporation and the Naval Postgraduate school at Monterey.

Re: The Operational Wargame Series: The best game not in stores now (2021)

#79
post #28

Earlier quoted context omitted.

Can't upvote this hard enough. I'm fascinated by large scale games of this kind and have a loose acquaintance with some people who run them, but it's a very tiny industry that's almost exclusively based around DC for obvious reasons.

If you're curious, here's a 165-page Taiwan war game run across multiple scenarios and events: https://www.csis.org/analysis/first-battle-next-war-wargamin...

Bless you, this is exactly my kind of thing. Thanks.

Re: The Operational Wargame Series: The best game not in stores now (2021)

#80

Earlier quoted context omitted.

> You need a big table to leave it set up and play with a group that can get together regularly, but that is not different from running a RPG campaign. I think you might be under-estimating how long a 1500 hour game is. A person who works 8 hours a day works 2000 hours in the course of a year. And if the game's in-person, there's travel time - it's not like a computer game where you can do a 1-hour session every even…

The actual North Africa campaign lasted a little under three years, let’s round it to 150 weeks. So if you spend less than 10 hours a week playing CNA, your game will take longer than the actual military campaign.

I think a big part of the problem is that Campaign for North Africa is a badly designed wargame, in the sense that it's not abstracted enough.

One of its flaws is that it makes you, in the role of the commander (or one of five commanders, anyway), keep track of:

> "[If using the full rules] every individual plane and pilot in the three year campaign."

This is madness! A real commander wouldn't keep track of this, so why must the player? This level of zoom-in is typical of tactical wargames, where it makes sense, but it's nonsense for traditional "cardboard" grand strategy wargames without computer assistance. So it makes total sense that playing this would take more than the actual Campaign for North Africa, since in the real deal those commanders wouldn't track every individual plane.

I don't think this was made to be actually played, and I struggle to believe anyone has actually finished it, regardless of some internet claims.

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