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Report shows that AAA games for iPhone and iPad aren't a hit with users

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Re: Report shows that AAA games for iPhone and iPad aren't a hit with users

#23
post #7

I experimented with streaming PC games to my iPhone via SteamLink. Nifty concept, but playing traditional PC/console style games on a phone isn't much fun. Your thumbs obscure 1/3 of the screen and the UI elements are often too small to reliably tap. You really have to design the mobile experience independently of the desktop/console experience, and then account for the fact that the two markets are often very differ…

Yeah, which is why you need a controller :) https://i.imgur.com/PZ3RJq7.png

Setup - 8bitdo pro 2, 8bitdo pro 2 mobile holder, streaming with sunshine and receiving with moonlight android

Game - Eastward

Re: Report shows that AAA games for iPhone and iPad aren't a hit with users

#24

Earlier quoted context omitted.

I disagree, there's plenty of things I think a small form factor excels at. Do I enjoy using Word on my phone to write a document? No. Do I enjoy writing texts and messages on my phone? Yes. Would I get my laptop out to write a text message or make a call all the time? No. The fact it's portable and can fit in your pocket, is the exact point and I can navigate the entire device with two thumbs.

I'm not entirely sure you disagreed. It sounds like mostly what you value is indeed the portability ("I don't want to get my laptop out"). But the actual experience of writing a text on your laptop is better (at least for me). If I ever need to write a long message or many messages, I do get my laptop out because the hassle of that is outweighed by how much faster I can type on a computer than on my phone.

The key point is that, if you were already at the laptop and could message (iMessage, Discord,Slack), would you switch to a phone to tap out the text with your thumbs or keep typing on the keyboard. We all know the answer.

The only advantage of mobile devices is their size, mobility, and convenience. For actual winning (development, drawing, design, modeling) you want a larger screen and better UI.

Re: Report shows that AAA games for iPhone and iPad aren't a hit with users

#25
post #6

Yeah I'm absolutely not surprised. Controls are terrible and you're going to drain the phone's battery. You can make it a little better if you buy accessories, but then you need to carry those accessories around and it doesn't solve the battery issue. It makes a ton more sense to just get a standalone device and play games on that instead.

You. A use normal console controllers and an iPad has much better battery life. Heat would likely be less of an issue in the iPad due to size as well. But the controller add-ons that hold the iPhone work quite well.

It’s neat that the phone can generally do this stuff, but that doesn’t mean it’s a great experience. While they’re trying to show how strong it is if they cut the graphics back a bunch so it ran at a better resolution/frame rate without melting a phone it would work a lot better.

The iPad is a much better choice for this. But then you have to carry an iPad and controller. And at that point I’d kind of rather just have my Switch.

I know Apple is trying to show off graphically intense games. But they just don’t seem like the kind of games that would be a good fit for portable platforms to me given the limitations of the iPhone. Especially with heat. And given the already exist elsewhere it’s not exactly a big draw.

I replayed symphony of the night on my iPhone and it was fantastic. I was playing dead cells on it for a while and you could tell it would’ve worked well but the game happened to be a very buggy port at the time (don’t know if it’s better).

I don’t really see wanting my iPhone to be a portable PS4/PS5. Let it be its own thing.

Re: Report shows that AAA games for iPhone and iPad aren't a hit with users

#26
post #5

Earlier quoted context omitted.

Let's face it, doing basically anything in the form factor of a smartphone just sucks. For "consumption" devices they're absolutely terrible UX even for consumption, with literally their only selling point being that they're portable and fit in your pocket. A disheartening technological regression.

I disagree, there's plenty of things I think a small form factor excels at. Do I enjoy using Word on my phone to write a document? No. Do I enjoy writing texts and messages on my phone? Yes. Would I get my laptop out to write a text message or make a call all the time? No. The fact it's portable and can fit in your pocket, is the exact point and I can navigate the entire device with two thumbs.

Counterpoint: if I'm already sitting at my computer, I will 100% use my computer to write texts and make calls.

I agree with the gp. The only benefit of a phone is portability and ease of access.

Re: Report shows that AAA games for iPhone and iPad aren't a hit with users

#27

Earlier quoted context omitted.

I disagree, there's plenty of things I think a small form factor excels at. Do I enjoy using Word on my phone to write a document? No. Do I enjoy writing texts and messages on my phone? Yes. Would I get my laptop out to write a text message or make a call all the time? No. The fact it's portable and can fit in your pocket, is the exact point and I can navigate the entire device with two thumbs.

I'm not entirely sure you disagreed. It sounds like mostly what you value is indeed the portability ("I don't want to get my laptop out"). But the actual experience of writing a text on your laptop is better (at least for me). If I ever need to write a long message or many messages, I do get my laptop out because the hassle of that is outweighed by how much faster I can type on a computer than on my phone.

Let's not forget that what you type on a physical keyboard might have some semblance of what you intended. My phone "corrects" my words on such a frequent basis that it has just become accepted that written communication contains nonsensical words/phrases because an algorithm thought it knew better.

Re: Report shows that AAA games for iPhone and iPad aren't a hit with users

#28

Earlier quoted context omitted.

I disagree, there's plenty of things I think a small form factor excels at. Do I enjoy using Word on my phone to write a document? No. Do I enjoy writing texts and messages on my phone? Yes. Would I get my laptop out to write a text message or make a call all the time? No. The fact it's portable and can fit in your pocket, is the exact point and I can navigate the entire device with two thumbs.

I'm not entirely sure you disagreed. It sounds like mostly what you value is indeed the portability ("I don't want to get my laptop out"). But the actual experience of writing a text on your laptop is better (at least for me). If I ever need to write a long message or many messages, I do get my laptop out because the hassle of that is outweighed by how much faster I can type on a computer than on my phone.

I’d caution against trying to project too much.

The portability is almost equivalent to the form factor itself, in many cases.

To the point you’re responding to, I can actually think of numerous scenarios where my phone is the preferred device to “send texts.” This activity is not simply the single dimension of “length.”

Re: Report shows that AAA games for iPhone and iPad aren't a hit with users

#29
post #5

Playing desktop style AAA games in the form factor of a smartphone just sucks, its awkward and clunky, unless you have a handheld cradle or controller mount.

Let's face it, doing basically anything in the form factor of a smartphone just sucks. For "consumption" devices they're absolutely terrible UX even for consumption, with literally their only selling point being that they're portable and fit in your pocket. A disheartening technological regression.

[deleted]

Re: Report shows that AAA games for iPhone and iPad aren't a hit with users

#30

How exactly are they measuring this? Apple won’t release those numbers; they’re between the App Store and the developer.

There’s a slew of services that estimate download counts and revenue. The estimates are fairly accurate.
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