I really wish these were 3D simulations. The 2D ones are always a bit off to me...
From the description of "WebAssembly Liquid Simulator" https://www.youtube.com/watch?v=phXwC6HxWEQ
Incredible stuff.
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I really wish these were 3D simulations. The 2D ones are always a bit off to me...
From the description of "WebAssembly Liquid Simulator" https://www.youtube.com/watch?v=phXwC6HxWEQ
Incredible stuff.
I really wish these were 3D simulations. The 2D ones are always a bit off to me...
[dead]
All I could find from the OP so far is: https://www.reddit.com/r/VoxelGameDev/comments/ecxiyw/voxels... that has a few links to a YT demo and some papers referenced.
Earlier quoted context omitted.
I'm surprised the simulation is run on the CPU! This problem has solutions that fit the GPU well, even for grid particle conversions.
this kind of sims are better suited for CPU ;-), gpu are good to work on meshes, not really on pure particles. At GPU are super good for grid based hydro.
Why?
Having thousands of particles, all in need of doing the same operations on them in parallel screams GPU to me. It is just way harder to program a GPU, vs a CPU.