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Liquid Layers

grantkot.com

11–20 of 58 posts

Re: Liquid Layers

#11

Are there compressible liquids? I'm seeing the whole thing bounce like the layers are compressing.

This is a common and difficult problem when simulating fluids using particles.

It's possible to simulate using a grid instead, and that computes pressure very precisely, but it has a downside of adding inaccurate viscosity.

And there are tricks that combine both approaches to balance out the errors.

Re: Liquid Layers

#12
post #9
post #5

The author is also working on a really impressive voxel physics engine: https://youtu.be/3259aycYcek

I'm surprised the simulation is run on the CPU! This problem has solutions that fit the GPU well, even for grid particle conversions.

[deleted]

Re: Liquid Layers

#15
This is interesting. I wish the other interactions were as dramatic as the drag one. You have to really crank up the brush size to see anything interesting.

Re: Liquid Layers

#17
post #9
post #5

The author is also working on a really impressive voxel physics engine: https://youtu.be/3259aycYcek

I'm surprised the simulation is run on the CPU! This problem has solutions that fit the GPU well, even for grid particle conversions.

this kind of sims are better suited for CPU ;-), gpu are good to work on meshes, not really on pure particles. At GPU are super good for grid based hydro.

Re: Liquid Layers

#19
FYI, in the Interaction settings you can enable accelerometer and use gyro. Lots of fun on mobile devices! Works well for me on Android/Firefox
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