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Show HN: I built a JavaScript-powered flipdisc display

flipdisc.io

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Re: Show HN: I built a JavaScript-powered flipdisc display

#51
post #9

Earlier quoted context omitted.

The disc moves, but there aren't any moving mechanical parts to cause it to move. It's done with electromagnetic pulses. I'll update it to make this more clear.

I don't really see what the distinction is? You might as well say a motor has no moving parts, because it's done with electromagnetic impulses. But that would be absurd. Obviously the hinge of each disc will wear and tear and eventually fail. Buildups of dust and oil will affect them too and prevent them from flipping. Flipdiscs are as mechanical as mechanical parts get. You writing in the intro: "...have no moving p…

Probably because they are just a hobbyist and not an expert in the field (nor do they assert that they are). Maybe be a little kinder on the internet. It sounds like it was just a minor oversight.

Re: Show HN: I built a JavaScript-powered flipdisc display

#53
post #9

Earlier quoted context omitted.

The disc moves, but there aren't any moving mechanical parts to cause it to move. It's done with electromagnetic pulses. I'll update it to make this more clear.

I don't really see what the distinction is? You might as well say a motor has no moving parts, because it's done with electromagnetic impulses. But that would be absurd. Obviously the hinge of each disc will wear and tear and eventually fail. Buildups of dust and oil will affect them too and prevent them from flipping. Flipdiscs are as mechanical as mechanical parts get. You writing in the intro: "...have no moving p…

The entire history of the world stands as proof that focusing on hyperbole maintains readers better :)

Though I do wish for more accuracy. These things are totally moving parts, and there is no way they have even a long lifespan, let alone a "near limitless" one. Though to be precise, "near limitless" is meaningless.

Re: Show HN: I built a JavaScript-powered flipdisc display

#54

How exactly did the author get the panels? I've looked into stuff like this before and it's basically impossible to source outside of things like eBay. Unless you're willing to buy industrial quantities at industrial prices. How did they buy them, and for how much?

What's wrong with eBay?

Re: Show HN: I built a JavaScript-powered flipdisc display

#55
post #5

The beginning of the demo video is reminiscent of Ye Olde Wooden Mirror https://www.smoothware.com/danny/woodenmirror.html or more recently https://tisch.nyu.edu/itp/news/spring-2024/daniel-rozin--itp...

That’s awesome. Looks like the wooden pixels rotate to reflect more or less light to achieve various shades of “grey”.

Ingenious!

Re: Show HN: I built a JavaScript-powered flipdisc display

#58
post #31

Where is the obligatory Touhou Bad Apple animation on this black-and-white display?

This is what I was hoping to see, seems like the logical next step in showing off this awesome project!

For the unawares, the original video: https://www.youtube.com/watch?v=FtutLA63Cp8

My favorite version, also using real-life objects: https://www.youtube.com/watch?v=lT-fdnIK0k0 (HN discussion: https://news.ycombinator.com/item?id=39527559)

Re: Show HN: I built a JavaScript-powered flipdisc display

#59
post #19

Whats the expected lifetime for a flipdisc display like that

over 150 million operations on average -- from alfazeta documentation

I was curious roughly how long 150 million operations is...

Assuming (literally just a guess) that the tiles "operate" at a rate of 3 times per second playing back a video or something:

(150 million operation) / (3 operations/ second) = 50 million seconds = 578 days

It's likely much slower than 3 operations per second too - so probably 6-10x that in reality, which would be on the order of a decade of continuous runtime before they reach expected EOL.

Re: Show HN: I built a JavaScript-powered flipdisc display

#60

In a world of flat featureless screens, I really love the physicality of this. Even the noise it makes. It feels like it communicates a lot more than its raw “pixel” count would suggest.

I love this and agree. I think having art that bridges the digital/physical divide will only be more important in the world of AI.
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