Using Stockfish to identify ideal squares
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Using Stockfish to identify ideal squares
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Re: Using Stockfish to identify ideal squares
#2Some interesting analysis here and how to approach the problem domain (pawn structure as a concern) but that first example, there is just no way to get that knight there in any reasonable way. Talking about unrealistic moves.
Re: Using Stockfish to identify ideal squares
#3Nice, long time lichess player including blitz arenas but had no idea they had articles. Some interesting analysis here and how to approach the problem domain (pawn structure as a concern) but that first example, there is just no way to get that knight there in any reasonable way. Talking about unrealistic moves.
Re: Using Stockfish to identify ideal squares
#4Nice, long time lichess player including blitz arenas but had no idea they had articles. Some interesting analysis here and how to approach the problem domain (pawn structure as a concern) but that first example, there is just no way to get that knight there in any reasonable way. Talking about unrealistic moves.
Even at GM level (perhaps especially at GM level) it's not uncommon to see 3-4 moves spent rerouting a knight to a better square.
Re: Using Stockfish to identify ideal squares
#5(Source: being a fan of shogi but very very very early in my learning journey, so experts would likely describe this differently.)
Re: Using Stockfish to identify ideal squares
#6It may be interesting to apply weights to reduce the score of squares many moves away. This would need to handle advantageous positions like check or checkmate.
Re: Using Stockfish to identify ideal squares
#7Very interesting, especially when compared to shogi (Japanese chess), where captured pieces can be dropped in anywhere on the board. So for shogi players this "ideal square" calculation can be even more natural and more flexible as well: besides the "getting existing pieces from A to B", the "drop on B" is a lot simpler. No wonder that piece exchanges (so there is something in the hand to drop) are basic feature of t…
Re: Using Stockfish to identify ideal squares
#8The unrealistic squares issue could be resolved by using legal moves for the piece. You could then evaluate the best for 1 move, 2 moves, up to e.g. 4 moves. You could also eliminate moves that visit a square already reached by a previous square to avoid duplicates. It may be interesting to apply weights to reduce the score of squares many moves away. This would need to handle advantageous positions like check or che…
Re: Using Stockfish to identify ideal squares
#9Very interesting, especially when compared to shogi (Japanese chess), where captured pieces can be dropped in anywhere on the board. So for shogi players this "ideal square" calculation can be even more natural and more flexible as well: besides the "getting existing pieces from A to B", the "drop on B" is a lot simpler. No wonder that piece exchanges (so there is something in the hand to drop) are basic feature of t…
Re: Using Stockfish to identify ideal squares
#10Very interesting, especially when compared to shogi (Japanese chess), where captured pieces can be dropped in anywhere on the board. So for shogi players this "ideal square" calculation can be even more natural and more flexible as well: besides the "getting existing pieces from A to B", the "drop on B" is a lot simpler. No wonder that piece exchanges (so there is something in the hand to drop) are basic feature of t…
There is a chess variant like this - Crazy house.
Interesting, I've always heard it referred to as "Bughouse" or "Siamese chess".