I am all in for any development in this domain. Just to spread some sense of scale, We recently processed (manually) the point cloud scan of one of the ( So the scale shown in this paper feels like toys! Not undermining the effort at all. We need to start somewhere anyway. For the same reason, I feel puzzled looking at Industrial scenes in Video Games. They are like 3 order of magnitude simplified compared to a real…
Real life castles were designed to withstand a siege, video game castles are designed to give off a castle vibe. Once you've achieved that you stop adding stuff, as anything beyond that just creates problems - you start killing performance, visibility starts to suffer, it's not clear what's interactive and what is decoration, gameplay starts to take a hit as the AI and player start getting stuck in the clutter, etc,…
ThEy NeVeR AniMaTe The FlAps!!
It's like you'd have an animated motorcycle scene and they don't turn the handlebars or make the bike lean when going around a corner. Like, the graphics are _soooo_ good but then they make the danged plane turn and immersion breaks (for me).