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Just Landed for iPhone helps you pick someone up from the airport.

getjustlanded.com

21–30 of 88 posts

Re: Just Landed for iPhone helps you pick someone up from the airport.

#21
post #8
post #7

Earlier quoted context omitted.

Hopefully the mellow Garage Band loop on the website wasn't too offensive ;)

Not offensive, but annoying when you have multiple tabs open and you don't know which one the music is coming from ;)

I hope it isn't inappropriate to post this here: I've built a Chrome extension that could help you find it. http://www.mutetab.com/

Unfortunately, the current version requires that you have the extension prior to opening the tab that plays sound. (But it is fixed in my developer builds and will be available in the next version.)

Re: Just Landed for iPhone helps you pick someone up from the airport.

#22
post #19

This is pretty cool. Are you using the data apis from FlightWise or FlightTest or something you built yourself?

We're using FlightAware's Flight XML api, among other data sources. Their API is pretty decent and their data is complete for US inbound/outbound and domestic flights. They are also really responsive on the forums to questions and feature requests. See here: http://flightaware.com/commercial/flightxml/

Re: Just Landed for iPhone helps you pick someone up from the airport.

#23

Since the video can take a while to load, you should have something other than a black screen for the iPhone image (perhaps even "Loading Video..."), so it doesn't look like your app is... nothing :)

I think there is a placeholder image but not all browsers handle the tag the same way. Good point though.

Re: Just Landed for iPhone helps you pick someone up from the airport.

#24
post #15

Earlier quoted context omitted.

We didn't support 3GS because creating 2X the artwork would have been a lot of work for a relatively small % of iPhone users that will soon be upgrading to retina. Consider your comment a +1 for 3GS.

I also have a 3GS and I find this response a little baffling. It can't be that much work for you to produce non-retina artwork, can it?

Well we didn't want to do a simple scale-down, so some assets would have to be touched up, and other stuff would need to be remade. We're a small team so we did a cost/benefit and decided to focus on iPhone 4 and above.

Re: Just Landed for iPhone helps you pick someone up from the airport.

#25
post #15

Earlier quoted context omitted.

We didn't support 3GS because creating 2X the artwork would have been a lot of work for a relatively small % of iPhone users that will soon be upgrading to retina. Consider your comment a +1 for 3GS.

I also have a 3GS and I find this response a little baffling. It can't be that much work for you to produce non-retina artwork, can it?

iOS app dev these days is all about increasing what I like to term the ARPH (average revenue per hour), a function of the revenue generated per hour spent working on the app. The best strategy IMHO is to get something out there ASAP, validate the market, and then expand if the data suggests a viable product that people will pay for.

Re: Just Landed for iPhone helps you pick someone up from the airport.

#26
post #15

Earlier quoted context omitted.

We didn't support 3GS because creating 2X the artwork would have been a lot of work for a relatively small % of iPhone users that will soon be upgrading to retina. Consider your comment a +1 for 3GS.

I also have a 3GS and I find this response a little baffling. It can't be that much work for you to produce non-retina artwork, can it?

Yeah, it's just a button, right?

Re: Just Landed for iPhone helps you pick someone up from the airport.

#27
fyi: got prompted with DivX plugin wants to run -- big black video box skewed off to the side of the phone looking out of place...clicked to allow it to run, chrome becomes unresponsive and crashes.

granted that may be the divx plugin problem, but it seems easier to host the video in something like youtube or vimeo and embed it if you must use video.

Re: Just Landed for iPhone helps you pick someone up from the airport.

#28
post #10

How did you make that awesome demo? Is that just js + 100 hours of labor or what?

Glad you like it!

To record the footage, I used the app Reflection (reflectionapp.com) to AirPlay my iPhone's screen to my MacBook Pro.

Everything was edited using Final Cut Pro X. The trickiest part was the status bar. When you AirPlay an iOS device, the status bar changes to a blue color, and I just wouldn't have it. I made a custom black status bar in Photoshop and keyframed the crap out of it to cover the blue one.

Then I exported the video from FCPX, compressed and converted it with Handbrake (handbrake.fr), and embedded it into the webpage using the HTML5 tag.

Originally, the iPhone image I used on the homepage was angled rather than head-on. Using some clever CSS transforms, I skewed the video to fit perfectly in the angled iPhone. Unfortunately, transforming the video left us with poor aliasing and we opted for the head-on approach to keep the quality high.

If there's anything else you'd like to know, feel free to ask!

Re: Just Landed for iPhone helps you pick someone up from the airport.

#29
post #27

fyi: got prompted with DivX plugin wants to run -- big black video box skewed off to the side of the phone looking out of place...clicked to allow it to run, chrome becomes unresponsive and crashes. granted that may be the divx plugin problem, but it seems easier to host the video in something like youtube or vimeo and embed it if you must use video.

Thanks for the feedback! I have similar errors with divx in Chrome, my bet is on divx being finnicky :D

Re: Just Landed for iPhone helps you pick someone up from the airport.

#30
post #15

Earlier quoted context omitted.

We didn't support 3GS because creating 2X the artwork would have been a lot of work for a relatively small % of iPhone users that will soon be upgrading to retina. Consider your comment a +1 for 3GS.

I also have a 3GS and I find this response a little baffling. It can't be that much work for you to produce non-retina artwork, can it?

It's not hard at all really, I've done it a few times. Since they've already designed for the Retina, shrinking to the 'old' display is peanuts.
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