Its an area where things can be improved a lot imho - I did some work a while back fitting flat planes to pointclouds, and ended up with mesh model anything from 40x to 100x smaller data than the ptcloud dataset. see quato.xyz for samples where you can compare the cloud, the mesh produced.. and view the 3D model in recent browsers.
My approach had some similarity to gaussian splats... but using only planar regions .. great for buildings made of flat slabs, less so for smooth curves and foliage.
Applying their MeshAnything algo to fine meshes from photogrammetry scans of buildings would be of great benefit - probably getting those meshes down to a size where they can be shared as 3D webgl/threejs pages.
Even deciding on triangle points to efficiently tesselate / cover a planar region with holes etc, is basically a knapsack problem, which heuristics, monte-carlo and ML can improve upon.