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Loop: Open-source macOS window manager

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Re: Loop: Open-source macOS window manager

#66

i love that there's work on this happening -- there are a lot of projects in this space: magnet, rectangle, yabai, this one, others I've forgotten to name (sorry!) i just can't wait until i can get tiling like i3 has on linux stacking, tabbed, infinite auto tiling, all keyboard driven with some mouse support all things i miss on macos :(

Not related to Loop, but I'd suggest that you take a look at https://github.com/nikitabobko/AeroSpace if you haven't already!

Re: Loop: Open-source macOS window manager

#69
post #19
post #5

I always love indie apps and never want to discourage creators. Some unsolicited advice though … given macOS in a few month time will have Window Tiling natively built in - you might want to articulate how Loop is different/better. https://www.macrumors.com/2024/06/12/macos-sequoia-window-ti...

Actually, macOS Sequoia only has halves, maximize and quarters as resize options, and has very limited keyboard shortcuts. Some people will be happy with it, and some will need more. Loop is very flexible in terms of making custom window sizes, keybinds, cycles etc., and is perfect for those who need more!

But expect Apple to add more features. I would be careful on staking a business plan on the current lack of windowing features in MacOS or you could find the rug pulled out from under you.

Good luck!

Re: Loop: Open-source macOS window manager

#70
post #21

Earlier quoted context omitted.

As stated in the comment on GitHub, Luminare will only be accessible by sponsors. If you have financial restrictions or are not able to sponsor me, I am open to giving the you the source code. However, this is all in order to make Loop more profitable, as I have put all my free time into making it. I hope you understand :)

> this is all in order to make Loop more profitable, as I have put all my free time into making it. How do you plan on monetising Loop?

I do not plan on ever monetizing the core functionality of Loop, which is why I initially turned to making some of the source paid. Of course, this didn't seem to work, so Loop is now once again, fully open source :p

Currently, the only way I am making money is via donations, and it seems to be working much better than how I initially was doing, so I'll see based on how these first few weeks with 1.0 ends up.

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