I've never been more conscious of my breath while computing than when I was playing Subnautica[0], which proffers a (notoriously tense) game loop significantly involving running out of air and coming up for breath. Additionally, I would take swigs of water when my character was getting thirsty. A surprisingly embodied video game. 0. https://unknownworlds.com/subnautica/
Didn't get that when I picked up Subnautica: Below Zero a few weeks above. I'm guessing it's because I'm now used to the beautiful vistas and underwater gameplay, so the game wasn't such a full-sensory shock to me anymore.