Earlier quoted context omitted.
In my experience monoliths don't reduce complexity, they just shift it. The main issue with monoliths is that they don't have clear and explicit separation of concern between domain concerns, therefore it's very easy for your monolith codebase to devolve into a mess of highly interconnected spaghetti code with time. This is especially true if you're building something large with a lot of developers who don't necessar…
Who says monoliths don't have clear and explicit separation of concern between domain concerns? I think that just comes down to how the codebase is organized and how disciplined the team is, or possibly breaking out core parts into separate libraries or other similar strategies - technically it's still a monolith.
The graph of dependencies between components makes for explicit separation of concerns just like you would have a graph of dependencies between different network services.