Live data from Hacker News

Apple Reportedly Suspends Work on Vision Pro 2

macrumors.com

51–60 of 83 posts

Re: Apple Reportedly Suspends Work on Vision Pro 2

#51
post #18

The headline leaves out the most important part: "... to Focus on a Cheaper Model". Surely, the right move. I can mostly believe VR headsets will catch on, but not at the price of the current Vision Pro. There's a chicken and egg dynamic here, for developing compelling content/software to take advantage of the capabilities and the number of people with headsets that can consume that content. That's just not going to…

It’s not financially worthwhile for most third party developers to develop apps for a platform with too few users. Not sure how the iPhone originally did it, that seems pretty amazing to me. But yeah, need a product to drive up adoption so a healthy ecosystem can form around it… so they can capture 30% of it

The first wave of iPhone development was done by solo developers. This seeded the market with apps and created the ecosystem. Then the larger more expensive apps moved in to harvest all those sweet customers.

Re: Apple Reportedly Suspends Work on Vision Pro 2

#52

Earlier quoted context omitted.

It's locked down as it's the only device with the features it provides. So if you want to use those features, your designing for the one device.

OpenXR says hi.

Um, okay. I have never heard of this, so for others: https://en.wikipedia.org/wiki/OpenXR

After that, again, if only a single device has features that no other device has, what's this "open" going to do for you?

Re: Apple Reportedly Suspends Work on Vision Pro 2

#53
post #6

I felt like I was committing heresy when I told my friends that the vision pro was unlikely to succeed or at least succeed culturally. I'm sure it will pick up some niches just like the meta headset. The reality is, this is a covid product and covid is over. Regardless of price (outside being extremely cheap) I don't see people even dropping $1500 on this thing. I don't have a single person in my life that has used a…

The Vision Pro was essentially a devkit to send the message that Apple wants devs to think about VR apps.

A Dev kit for what? What has anyone dev'd with it?

I haven't seen or heard of a single demo.

Re: Apple Reportedly Suspends Work on Vision Pro 2

#54

Earlier quoted context omitted.

OpenXR says hi.

Um, okay. I have never heard of this, so for others: https://en.wikipedia.org/wiki/OpenXR After that, again, if only a single device has features that no other device has, what's this "open" going to do for you?

Uh, all established VR headsets support it?

I mean the support is technically in the browser, not the VR headset - but still...

Re: Apple Reportedly Suspends Work on Vision Pro 2

#55

Earlier quoted context omitted.

OpenXR says hi.

Um, okay. I have never heard of this, so for others: https://en.wikipedia.org/wiki/OpenXR After that, again, if only a single device has features that no other device has, what's this "open" going to do for you?

> Um, okay. I have never heard of this

Then maybe you shouldn't make assumptions about what is and isn't possible with VR and AR. OpenXR is literally ground-floor level stuff, if you follow VR in any capacity outside Apple marketing. Apple can cover stuff like this while also supporting unique features; they literally just did it with WebXR.

Re: Apple Reportedly Suspends Work on Vision Pro 2

#56
post #36

Earlier quoted context omitted.

It's unclear whether you are misusing Vision Pro to mean the entire category of AR/VR headsets, or the specific model Apple launched this year. > unlikely to succeed or at least succeed culturally I think by success you mean "be a $10bn business" (a quarter as big as Apple's wearables business today), and for Apple, success might mean something very different. > The reality is, this is a covid product and covid is ov…

This is an unnecessarily derisive comment. I know if I like the taste of a new dish without being a great chef. And so can people know if they (and their friends) will buy and use a $3k - or $1.5k - VR headset.

> And so can people know if they (and their friends) will buy and use a $3k - or $1.5k - VR headset.

This is not the claim being made by the parent I responded to. Right out of the gate, OP said:

> I told my friends that the vision pro was unlikely to succeed or at least succeed culturally.

I.e. OP is specifically making a general claim about this product category, based on the usage habits of friends who are all - I would wager - using hokey Oculus/Vive-type hardware, and not Vision Pro.

It's the same rhetoric people were probably saying on alt.hackers in 1995 about paper film vs. digital cameras, and it's specious reasoning.

Re: Apple Reportedly Suspends Work on Vision Pro 2

#57

As one of Apple's long form PR https://www.youtube.com/watch?v=J7al_Gpolb8 outlined, patience for platform building. I think it's quite important for the industry to have a reference for XR (AR + VR) where the focus is on accurate assessment of the user's immediate physical surroundings and provide for non-fatiguing interactivity, especially after Hololens practically disappeared. I hope Vision Pro lasts much longer…

"Building a platform", patience

Re: Apple Reportedly Suspends Work on Vision Pro 2

#58
post #54

Earlier quoted context omitted.

Um, okay. I have never heard of this, so for others: https://en.wikipedia.org/wiki/OpenXR After that, again, if only a single device has features that no other device has, what's this "open" going to do for you?

Uh, all established VR headsets support it? I mean the support is technically in the browser, not the VR headset - but still...

If they don't have the sensors....

I'm not talking about VisionPro supporting OpenXR. I'm talking about OpenXR having the support for the sensors. If it has it, that's impressive since no other headset has the same sensors to the level of the VisionPro

Re: Apple Reportedly Suspends Work on Vision Pro 2

#59
post #6

I felt like I was committing heresy when I told my friends that the vision pro was unlikely to succeed or at least succeed culturally. I'm sure it will pick up some niches just like the meta headset. The reality is, this is a covid product and covid is over. Regardless of price (outside being extremely cheap) I don't see people even dropping $1500 on this thing. I don't have a single person in my life that has used a…

Agree on the price, they won't be able to hit $1500. That's less than what foldable phones cost, and the BOM on AVP must be a lot higher.

Re: Apple Reportedly Suspends Work on Vision Pro 2

#60

Earlier quoted context omitted.

Um, okay. I have never heard of this, so for others: https://en.wikipedia.org/wiki/OpenXR After that, again, if only a single device has features that no other device has, what's this "open" going to do for you?

> Um, okay. I have never heard of this Then maybe you shouldn't make assumptions about what is and isn't possible with VR and AR. OpenXR is literally ground-floor level stuff, if you follow VR in any capacity outside Apple marketing. Apple can cover stuff like this while also supporting unique features; they literally just did it with WebXR.

This makes me laugh. Clearly, you know nothing about me to suggest I know nothing other than Apple's propaganda about VR. But you go ahead and keep making assumptions about people. The connections you miss because you assumed wrong will be on you
Post reply on HN