Ask HN: Are you still using your Vision Pro?
31–40 of 169 posts
Re: Ask HN: Are you still using your Vision Pro?
#32Mostly it's the best cinema screen I've ever viewed in my life. "Avatar 2", in 3D and at 48fps, is an absolutely stunning viewing experience. I wish high-framerate movies were more common. They look incredible.
Re: Ask HN: Are you still using your Vision Pro?
#33I hadnt been for a month or so (picked it up at launch), but the new beta release of Vision OS 2 looks feels like a massive quality of life improvement. Foveation and implied resolution seem to be massively improved, framerates are much higher too. The new Bora Bora (day + night) environment is fabulous and has moments of "am I actually there", the prior exisiting environments have all had a decent bump in apparent q…
Re: Ask HN: Are you still using your Vision Pro?
#34Yes, its very much a part of my work setup. It transformed working so that for the first time I have a good working setup everywhere. Its also my preferred place to consume cinema. I have a short throw projector and sound system. I prefer the AVP. The image is so crisp and the 3D is so good, that its better than a decent home movie theater. Its my preferred place to watch F1. Environments genuinely soothe me. Breathe…
Hell if you had a feed for car positions one could make a virtual model of the track and watch it top down.
Re: Ask HN: Are you still using your Vision Pro?
#35Edit: there was something really cool actually, that I think doesn’t get talked about enough. Pooping on Yosemite. Peak futurism.
Re: Ask HN: Are you still using your Vision Pro?
#36Re: Ask HN: Are you still using your Vision Pro?
#37Earlier quoted context omitted.
I still use my Oculus 2 a few times a week (I try for daily, but life doesn't allow it), but just Beat Saber and FitXR. It just replaces going to the the gym though if there is some problem with doing that. I can't imagine using an AVP though, without controllers it really isn't suited to fitness.
Beat Saber was worth the price of admission alone, at least when you could mod custom songs onto the headset itself. There were also websites that would generate a Beat Saber level for any YouTube video you gave it, which was great for playing along to brand-new releases. It was really such a good game that I'm surprised we haven't seen more stuff like it. Of all the futuristic VR experiences I've tried (even HL: Aly…
It is too bad Facebook doesn't lean more into BeatSaber and rhythm game/fitness experiences, they are simple, easy to sell, and are pretty satisfying. But I guess it really isn't good enough for their product, they really need metaverse to take off.
Re: Ask HN: Are you still using your Vision Pro?
#38Re: Ask HN: Are you still using your Vision Pro?
#39No, I returned it. Kinda regretted it, so I picked up a Meta Quest 3 to scratch the VR itch. I use it for watching youtube while I do dishes and laundry. Sometimes I play golf for relaxation or beat saber. I really wish there was an easy way to put the older 3d blu-ray movies on the device to watch movies, because immersive movies are really the next level for entertainment.
How do you interact with it, ooi? Hand-tracking, voice, ... ? (Can't really touch the headset or controller with wet and/or busy hands).
> I really wish there was an easy way to put the older 3d blu-ray movies on the device to watch movies,
Oh there is, it just involves the high seas route. Also most movie-players on these devices suck a bit, i.e. they are either "too immersive" and make it difficult to use pass-through, or too useless like the builtin one.
Re: Ask HN: Are you still using your Vision Pro?
#40Earlier quoted context omitted.
Beat Saber was worth the price of admission alone, at least when you could mod custom songs onto the headset itself. There were also websites that would generate a Beat Saber level for any YouTube video you gave it, which was great for playing along to brand-new releases. It was really such a good game that I'm surprised we haven't seen more stuff like it. Of all the futuristic VR experiences I've tried (even HL: Aly…
When the Vive first came out, there was a neat VR FPS named Pavlov VR that was pretty fun. It was neat to play an FPS where ducking for cover worked, reloading involved actually having to pull a magazine from your belt and jam it in, you could duck behind something and blind fire over it. It mostly worked very well. The annoyances were around how physically exhausting constantly ducking and weaving was (and sweating…
BeatSaber is pretty stationary, so is FitXR. I've never tried a moving around the room/box VR experience (like Thrill of the fight).