Advanced Minesweeper
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Advanced Minesweeper
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Re: Advanced Minesweeper
#2Re: Advanced Minesweeper
#3Someone ought to write something to empirically test this assertion by clicking on the various possible locations.
Re: Advanced Minesweeper
#4- high probability of triggering a cascade
- high probability of that cascade being "useful", that is, of being able to work outward from the cascade you opened. (Clicking on the empty corner and getting 1-3-1 on its borders means you still have to guess to escape the corner.)
- high probability of not leaving difficult areas for the end. (Coin flips are most likely to occur in corners and edges; in the middle of the board, you usually have information from multiple directions. It's still possible to be forced to guess in the middle, but it happens far less often.)
As a result, the strategy I've chosen on expert boards (based on experience, without particularly robust statistical backing) is to click the corners sequentially until I get one that allows me to open up more than a few squares. I occasionally lose a game on the second or third click this way, but I don't lose very many on late coin flips.
Re: Advanced Minesweeper
#5Re: Advanced Minesweeper
#6Speaking as someone who has spent WAY too much time playing minesweeper -- Early on I came to a similar conclusion (though without doing the actual math) and started clicking on corners initially. I soon discovered, as most people do, that corners are much more likely to expand out into a tiny opening that you can only follow for a short time before you're forced to make a "coin toss" move. If the goal is to make a _…
Re: Advanced Minesweeper
#7Re: Advanced Minesweeper
#8As a side note, Minesweeper the first game I ever programmed was for my intro C class in college using SRGP[1] as the graphics library. Thinking back, it was a tough project. The Minesweeper logic wasn't so bad but doing the graphics was the most work. In hindsight, it shouldn't have taken more than a couple hours to code but took everyone a fair amount of time. Of course we didn't know what they hell we were doing. Fun stuff.
EDIT: After searching around it appears there is code to prevent the first-click bomb in a rather novel way[2].
[1] http://www.niksula.cs.hut.fi/~tik86120/X_srgp.html [2] http://www.sanchitkarve.com/blog/2009/01/does-minesweeper-ch...
Re: Advanced Minesweeper
#9I'm pretty sure a probability can be worked out for rate of occurrence and length of a wire - but with the corner strategy, you're minimizing the likely amount of perimeter by 3/4. That's got to make a "coin flip" situation more likely, which has to be weighed against the more likely reveal.
If you don't get a reveal on the first click, you end up just clicking again a few times and restarting if you reveal a mine. Doesn't waste more than a second in any case. Not sure if that's really meaningful unless there's a no restart rule, or you're being graded by the percentage of games finished that are started.
Re: Advanced Minesweeper
#10Speaking as someone who has spent WAY too much time playing minesweeper -- Early on I came to a similar conclusion (though without doing the actual math) and started clicking on corners initially. I soon discovered, as most people do, that corners are much more likely to expand out into a tiny opening that you can only follow for a short time before you're forced to make a "coin toss" move. If the goal is to make a _…