You should check out WeekPlan, it's a good tool to manage that kind of workflow (and made by a HN'er): http://WeekPlan.net
I used to do the 7 Habits style but found that I was constantly moving stuff from one week to the next when I didn't finish. I switched to GTD a few years back and am much happier. I won't claim to be a perfect GTD adherent, but the brain dump + 0-inbox cycle theory works great in practice. I no longer constantly worry about "I need to remember to do X" since I have set up tools that allow me to place all action item…
GTD sucks for creative work. Here’s an alternative system.
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Re: GTD sucks for creative work. Here’s an alternative system.
#12It used to trouble me greatly, and I tried using Things, all sorts of custom text files, sticky notes, and many other devices to force myself into a predictable pattern of work. What I found though is that the natural system self corrects.
All the time spent on any project or interest is used to its maximum potential, as I am fully engaged, work at a brisk pace, and explore actively. At the cost of an unpredictable, slower schedule, I am able to extract very high quality output, across a wide variety of projects and interests. This combination of depth and breadth also sometimes allows connections to be made across fields, leading to possible value multipliers. And since the only constraint in the system is "until bored", it acts as an optimal Attention to Value Conversion Machine (AVCM).
Re: GTD sucks for creative work. Here’s an alternative system.
#13Your time and attention is finite, 'curating' your GTD lists is a necessity.
Re: GTD sucks for creative work. Here’s an alternative system.
#14My natural (non)system is to work on whatever I feel like until bored. Then to work on whatever else I feel like until bored. Continue. It used to trouble me greatly, and I tried using Things, all sorts of custom text files, sticky notes, and many other devices to force myself into a predictable pattern of work. What I found though is that the natural system self corrects. All the time spent on any project or interes…
Re: GTD sucks for creative work. Here’s an alternative system.
#15By preventing myself from seeing more than one task at a time, I'm forced to focus on the task at the top of the heap, or make a reasonable decision as to how far down in the heap I want to defer it. Personally, I only use one heap, but I imagine a heap per project might work.
I use a prototype I built for myself at http://taskthing.com/ . I've since pivoted to working on flashcard spaced repitition algorithms for use on mobile devices.
Re: GTD sucks for creative work. Here’s an alternative system.
#16My natural (non)system is to work on whatever I feel like until bored. Then to work on whatever else I feel like until bored. Continue. It used to trouble me greatly, and I tried using Things, all sorts of custom text files, sticky notes, and many other devices to force myself into a predictable pattern of work. What I found though is that the natural system self corrects. All the time spent on any project or interes…
I like your non-system and I have been using the same. However, I want to have more influence to when I am bored and what bores me. What kind of methods you use to drive yourself towards something or is everything just ad-hoc what ever you feel like doing?
Re: GTD sucks for creative work. Here’s an alternative system.
#17The tendency is to fill up your task software with dozens of projects and tasks under each project. But the more you look at your projects and tasks every day for the next few weeks, it gets discouraging. It feels like a never-ending river of stress. Two points on GTD that deal with this: - Part of writing everything to down is to get it out of your head so you don't worry about it. If you have a bunch of big detaile…
Re: GTD sucks for creative work. Here’s an alternative system.
#18My natural (non)system is to work on whatever I feel like until bored. Then to work on whatever else I feel like until bored. Continue. It used to trouble me greatly, and I tried using Things, all sorts of custom text files, sticky notes, and many other devices to force myself into a predictable pattern of work. What I found though is that the natural system self corrects. All the time spent on any project or interes…
Re: GTD sucks for creative work. Here’s an alternative system.
#19The solution I use to this problem is to use a to-do heap, where I can only see what's on top of the heap. From there I can either delete the task or push it down further in the heap and move on to the next task. By preventing myself from seeing more than one task at a time, I'm forced to focus on the task at the top of the heap, or make a reasonable decision as to how far down in the heap I want to defer it. Persona…
Re: GTD sucks for creative work. Here’s an alternative system.
#20Also, the "capture now, process later" mindset is a great way of handling the emergence of random ideas and tasks on the fly, and asking myself "what is the next action?" when processing is great for getting clarity. I use this a lot in meetings - it forces everyone to get clarity on why we're there and what should happen next.
I've also found the "waiting for" and "someday/maybe" lists to be extremely really useful.