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Microsoft blocks Windows 11 workaround that enabled local accounts

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Re: Microsoft blocks Windows 11 workaround that enabled local accounts

#251

Earlier quoted context omitted.

According to the Windows 11 system requirements[1], Windows 11 Home edition requires internet connectivity and a Microsoft Account to complete device setup on first use. So can't you just tell Windows 11 Pro you don't have an Internet connection, given that it's officially optional? [1] https://support.microsoft.com/en-us/windows/windows-11-syste...

How do you get "optional" from "requires"?

jasomill's question/assumption is about PRO version.

Internet connection and Microsoft account are explicitly required for HOME version.

There's no mention of such requirements for PRO version. Therefore, it's reasonable to assume that they are optional in PRO version.

Re: Microsoft blocks Windows 11 workaround that enabled local accounts

#252
post #214

Earlier quoted context omitted.

Will pirating it actually solve the issue? MS is not after one-time cash payment (heck, they even offered the upgrade for free), what they want is long-term user milking in various ways, some of them looking pretty grey to me.

Depends on which 'distro' you pirate, ghostsceptre removes a lot of the asshole-ness.

Never thought that I will see the return of third-party repackagings ala "Joe Shmo's Super Hyper Windows" in any somewhat popular capacity.

I expected it even less in a recomendation for an actual problem.

Time is a flat circle.

Re: Microsoft blocks Windows 11 workaround that enabled local accounts

#253
post #221

Earlier quoted context omitted.

> random chip on the motherboard they've been using for a several years to work. You can easily check if the motherboard has issues, but this idea you should install on random hardware is a mistake. Linux is not MacOS, but the best time to swap is when you get new hardware. Run into issues and the old Desktop/Laptop still works and there is no need to stress.

I completely agree with bishbosh. However, can I know what is that easy way to check if every single chip of a motherboard will be compatible with linux? I am honestly asking, because I have not found anything to check hardware. the same way, if I want to make a computer formed with parts from a store, (not a prebuilt) how can I check all pieces to make sure that it will be compatible? Thank you.

I haven’t used it in a while but:

https://linux-hardware.org/?view=search

Re: Microsoft blocks Windows 11 workaround that enabled local accounts

#254

Earlier quoted context omitted.

>this idea you should install on random hardware is a mistake. Why, it works on windows? And it's not 'random hardware' its the hardware they have and use. You should realize this is a failure of linux, not of the user.

Then when you say, that Linux is not yet prepared for desktop, they will mention that they have been using linux for years and it is ready.

Chromebooks have worked for the general public for years.

Which suggests the question is isn’t if it’s ready but if you’re going to be happy with it.

Re: Microsoft blocks Windows 11 workaround that enabled local accounts

#255
post #205
post #178

Earlier quoted context omitted.

I am not sure what point you're trying to make with this collection of non-sequiturs and false statements -The vast overwhelming majority of games are now effectively cross-platform. Work done mostly by valve benefits the entire ecosystem of linux-based OSes, and the sliver of incompatible games that still exist take vast resources to prevent from being made compatible, and thus can only be pulled off by well-resourc…

> The vast overwhelming majority of games are now effectively cross-platform That's true (and Proton often works better than a native Linux build), but then there's the few games only run on Windows, often due to anti-cheat (see https://areweanticheatyet.com/ ). Unfortunately, a lot of developers aren't very interested in making it compatible even when it's definitely possible and not something they're opposed to, e.…

In my experience most of the point of VR seems to be giving the user a big headache

Re: Microsoft blocks Windows 11 workaround that enabled local accounts

#256
post #255
post #205

Earlier quoted context omitted.

> The vast overwhelming majority of games are now effectively cross-platform That's true (and Proton often works better than a native Linux build), but then there's the few games only run on Windows, often due to anti-cheat (see https://areweanticheatyet.com/ ). Unfortunately, a lot of developers aren't very interested in making it compatible even when it's definitely possible and not something they're opposed to, e.…

In my experience most of the point of VR seems to be giving the user a big headache

I've used it for hours with no ill effects outside of a big red mark on my face. The tech has come a long way.

Re: Microsoft blocks Windows 11 workaround that enabled local accounts

#257

Earlier quoted context omitted.

that depends entirely on what you do with it. bare 24.04 sits at about 0% CPU / 1 GiB RAM usage. a browser+IDE combo will perfectly fine even on a budget laptop with 4 cores / 8 GB RAM / generic SSD.

8GB isn't really sufficient anymore, unless you're obsessive about pruning browser tabs and closing one program before open another. On my just-retired 8GB T410, trying to use a filter in Gimp without closing Firefox would start thrashing and result in the infamous Linux lock-up until power-cycled. Ubuntu 22.

well, idk. just four years ago, I had a PC with 8 GB RAM and it was enough for firefox, CLion and a Windows 7 VM in virtualbox.

I have several VMs with xubuntu 24.04, and they're doing fine with 2 cores and 3 GB RAM. but yes, I rarely have more than a dozen tabs open.

Re: Microsoft blocks Windows 11 workaround that enabled local accounts

#258
post #97

Earlier quoted context omitted.

For me, the something is the DAW i use (Cubase). I know it intimately, I make a living with it, and despite trying other alternatives, there isn't a DAW which runs on Linux which would cut it for me, in terms of overall features. If Cubase ran on linux (and all my current plugins could work), then I'd drop it in a heartbeat. I've been running Linux in various guises and roles since (I think) 1998, but it's never made…

I’m curious, how did you settle on PC vs Mac? I’m a PC user (Cubase), but there are certain unique advantages to Mac as a platform of course when it comes to music. I’m not wedded to brand personally but use PC as I find it more versatile in non-music tasks (and in music I am more a hobbyist these days).

I actually use both, but my main DAW is on Windows because of cost of storage and processor at the time I built it. It's now due for replacement, and I'm still pretty confident I can build a more performant Windows system for less money than buying anything macOS based - even if I buy a mac Studio I'd need to go for 64GB RAM, and that would be £2500 for just the system unit with 512GB of storage. I can build a faster windows-based i9 system for that, complete with 64GB of RAM and probably 4TB of storage (if not more).

I've got an M1 max macbook Pro as I've used macbooks for a few years now and despite trying Windows-based laptops out, I've not found any where the keyboard, trackpad, build quality and screen match up to a mac, and I (for the most part) like macOS more than Windows.

As for some other replies about plug-ins and instruments, I used to find that Windows was far more popular and available, but now nearly everything I've bought is available cross platform, so it's nowhere near the issue it used to be.

Re: Microsoft blocks Windows 11 workaround that enabled local accounts

#259
post #253

Earlier quoted context omitted.

I completely agree with bishbosh. However, can I know what is that easy way to check if every single chip of a motherboard will be compatible with linux? I am honestly asking, because I have not found anything to check hardware. the same way, if I want to make a computer formed with parts from a store, (not a prebuilt) how can I check all pieces to make sure that it will be compatible? Thank you.

I haven’t used it in a while but: https://linux-hardware.org/?view=search

I went there, and put the motherboard that has problems with that chipset. It is an intel dq77mk. I tried with Fedora and had issues. I have check on the webpage and it says that it works. Everything on green.

Whilst it is true that I did not check compatibility of my system. If I had, and would have bought that motherboard based on the website, I would still have the same problem.

Linux is not yet ready. the attitude of the community to say, it is the user problem, does not help to get it ready either.

Re: Microsoft blocks Windows 11 workaround that enabled local accounts

#260

Earlier quoted context omitted.

For me, the something is the DAW i use (Cubase). I know it intimately, I make a living with it, and despite trying other alternatives, there isn't a DAW which runs on Linux which would cut it for me, in terms of overall features. If Cubase ran on linux (and all my current plugins could work), then I'd drop it in a heartbeat. I've been running Linux in various guises and roles since (I think) 1998, but it's never made…

https://appdb.winehq.org/objectManager.php?sClass=applicatio... Bother. You do seem to be stuck for now.

Yeah... I had some hope back in the day, but I didn't get SX3 working in a meaningful manner. And Cubase is now on version 13, so I think it's just a non-starter, alas.
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