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Valve hired their first wave of Linux developers, hiring more

phoronix.com

11–20 of 88 posts

Re: Valve hired their first wave of Linux developers, hiring more

#11
post #6

Great news! Honestly, the only software that will be holding people back from switching fully to linux now will be creative tools (audio, 3d + 2d design, video editing). I think this can be solved by us. If we show them that there is a demand for these tools on linux someone will move to supply. Open operating systems provide too many advantages to ignore.

Agreed, and with Adobe and Autodesk monopolizing creative software, I think we'll see more and more of this. Blender has been doing spectacularly with 3D to the point that Autodesk must be incredibly worried, and I expect we'll see more Photoshop contenders as projects like GIMP start to answer the pleas of its on-the-fence users. See the GIMP roadmap: http://wiki.gimp.org/index.php/Roadmap Edit: And I expect as brow…

Also in the video editing space Lightworks might prove to be an acceptable (if not even better) alternative to Avid and FCP.

Re: Valve hired their first wave of Linux developers, hiring more

#12
post #4

Great news! Honestly, the only software that will be holding people back from switching fully to linux now will be creative tools (audio, 3d + 2d design, video editing). I think this can be solved by us. If we show them that there is a demand for these tools on linux someone will move to supply. Open operating systems provide too many advantages to ignore.

Some of the best tools in the industry (Audacity, Blender, Inkscape, others?) are already free, open source, and native on Linux.

None of these you mention qualify as being "the best in the industry". Neither do Gimp and Kdenlive or any other video editing software on Linux.

Re: Valve hired their first wave of Linux developers, hiring more

#13

Great news! Honestly, the only software that will be holding people back from switching fully to linux now will be creative tools (audio, 3d + 2d design, video editing). I think this can be solved by us. If we show them that there is a demand for these tools on linux someone will move to supply. Open operating systems provide too many advantages to ignore.

Well when it comes to 3D Linux is actually well off due to it's strong position in SFX, you have the latest Maya, XSI, Mudbox, Renderman, Houdini, Lightwave, 3D-Coat etc available in native Linux form.

And as others have stated there's also great free solutions like Blender.

Re: Valve hired their first wave of Linux developers, hiring more

#14

Great news! Honestly, the only software that will be holding people back from switching fully to linux now will be creative tools (audio, 3d + 2d design, video editing). I think this can be solved by us. If we show them that there is a demand for these tools on linux someone will move to supply. Open operating systems provide too many advantages to ignore.

Krita (www.krita.org) is also very great piece of software recently, sometimes called "best-kept secrets among Linux applications". See this blog-post from professional illustrator http://www.davidrevoy.com/index.php?article98/krita-2-4-beta...

Re: Valve hired their first wave of Linux developers, hiring more

#15

Sort of off-topic, is there a reason Steam on windows is so unresponsive? Mac, too, but I think that's because it's a port. It seems to me that Steam is not written in native windows code and that's why it runs so sluggishly. Some say they have no idea what I'm talking about, while others agree. What does HN think?

Parts of it are served from the internets.

Re: Valve hired their first wave of Linux developers, hiring more

#17

Sort of off-topic, is there a reason Steam on windows is so unresponsive? Mac, too, but I think that's because it's a port. It seems to me that Steam is not written in native windows code and that's why it runs so sluggishly. Some say they have no idea what I'm talking about, while others agree. What does HN think?

As far as I know, it uses Webkit for the entire UI--and possibly a rather old version of it.

Re: Valve hired their first wave of Linux developers, hiring more

#18
post #3

Great news! Honestly, the only software that will be holding people back from switching fully to linux now will be creative tools (audio, 3d + 2d design, video editing). I think this can be solved by us. If we show them that there is a demand for these tools on linux someone will move to supply. Open operating systems provide too many advantages to ignore.

I think presence of mainstream CAD software is very important as well. I have seen many people not willing or not being able to shift to Linux only because of CAD.

I think that you need to specify which type of CAD software you have in mind. CAD software for Semiconductor designers have an incredibly strong presence on Linux.

Re: Valve hired their first wave of Linux developers, hiring more

#19

Great news! Honestly, the only software that will be holding people back from switching fully to linux now will be creative tools (audio, 3d + 2d design, video editing). I think this can be solved by us. If we show them that there is a demand for these tools on linux someone will move to supply. Open operating systems provide too many advantages to ignore.

Well when it comes to 3D Linux is actually well off due to it's strong position in SFX, you have the latest Maya, XSI, Mudbox, Renderman, Houdini, Lightwave, 3D-Coat etc available in native Linux form. And as others have stated there's also great free solutions like Blender.

Thanks for informing me of this, I honestly didn't know they worked in native linux.

Re: Valve hired their first wave of Linux developers, hiring more

#20

Sort of off-topic, is there a reason Steam on windows is so unresponsive? Mac, too, but I think that's because it's a port. It seems to me that Steam is not written in native windows code and that's why it runs so sluggishly. Some say they have no idea what I'm talking about, while others agree. What does HN think?

Define "so unresponsive".

Recently (less than a year ago), I had a switch in hardware from a Athlon X2 3200+, 4GB RAM machine to an i5-2500K, 8GB RAM and 2 SSDs. Sure there was a noticeable difference in responsiveness, but never on either machine would I consider Steam "so unresponsive".

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